Basic Plane Track

Discussion in 'Track Modding' started by chogger, Jun 1, 2012.

  1. chogger

    chogger Registered

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    Can somebody please make a basic plane track which gets loaded without errors. It would be very helpful for me :)
    I hope someone is able to fulfill my request.
     
  2. freew67

    freew67 Registered

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    Is the issue you cant get anything to load yet?
     
  3. Johannes Rojola

    Johannes Rojola Registered

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  4. chogger

    chogger Registered

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    yes, that is my issue...
    Thanks Johannes, i think that can help me alot
     
  5. Cristian Why

    Cristian Why Registered

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  6. Johannes Rojola

    Johannes Rojola Registered

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    What Max version do you have, do you need a max file for this track?
     
  7. Cristian Why

    Cristian Why Registered

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  8. ethone

    ethone Registered

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    So he can see or so you can see?
     
  9. chogger

    chogger Registered

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    I think we both ;)
    I have Max 2011, would be cool to get a max file :)
     
  10. freew67

    freew67 Registered

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    There is already a max file out there for Joesville. http://isiforums.net/f/showthread.php/1573-Modding-Downloads

    Only settings you need is Collide and Hat checked (plus make sure that = True in the scn file) and the material name to be in the tdf to get a basic driveable plane in game. This is as basic as you can get. Mianiak has released a test track that you could look at also. Requires a tic of work to get it loading, but if you search for the post it explains why.

    If your getting errors loading it, what errors are you getting?
     
  11. chogger

    chogger Registered

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    With the help from Johannes I got my basic plane ingame! Thank You...!

    Now i have to check what shaders are used for what and things like that :)
     
  12. mianiak

    mianiak Registered

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    This might seem like a silly question (because people usually read documentation before they start things), but since I haven't seen it mentioned in this thread I'll ask it anyway.
    Have you read through the documentation?
    http://isiforums.net/f/showthread.php/1573-Modding-Downloads
    rF2_Track_Technologyv3.pdf - 01-31-2012
     
  13. chogger

    chogger Registered

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    sure! But I allways have to try things by myself :p
    Things are going were well at the moment...
     
  14. Johannes Rojola

    Johannes Rojola Registered

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    I am glad I was able to help you get started :) The actual Max file for my track is not very helpful since it has only basic T1 shaders everywhere, nothing fancy at all.
     
  15. mianiak

    mianiak Registered

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  16. Cristian Why

    Cristian Why Registered

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    Open the Joesville section then you can see how the Real Road is implemented , if you texture your road like they did like "road_TrackMAIN_WET" then you will see the rubber getting on the track as you drive, it worked for me.
     
  17. chogger

    chogger Registered

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    I have some Problems with 3ds max 2012....

    I work on my track mesh, save it and reopen the max file later. Sometimes an object is complete missing or deformed

    http://www.chogger.de/error.png

    What can I do against this?
     
  18. ethone

    ethone Registered

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    Sounds and looks like data corruption. Did or do you experience any harddisk issues? Any other programs giving you errors, which could point to an issue with your RAM?
     
  19. chogger

    chogger Registered

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    Definitively not. I found out, that if I copy the file before some parts get deformed and open the copy i don't have the problem. But when i reopen the original file it remains damaged...

    Now i'm allways saving twice before opening files... :confused:
     
    Last edited by a moderator: Jun 7, 2012
  20. chogger

    chogger Registered

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    I'm pushing my old track back to the top ;)

    So, i can bring a track mesh textured ingame without problems...
    Now i am starting to work on the grass areas. I'm searching for the best solution to create these grass areas. How do you guys create them? Which technique do you use?

    Example:
    http://www.chogger.de/track.png
     

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