......How do I get from the few MAS files of a track to a folder that I can play with in dev mode / 3DS Max?
I think you don't know how to get the track working in DevMode right?
I take Silverstone as an example (i have V 1.35 installed)
- open the mastool (MAS2.exe) which is located in the folder [rFcator2 folder]\Support\Tools
- click "file" and "open" and browse to the ..\Installed\Locations\SISI_Silverstone_2012[Version Number] folder, where the mas files are located
- open the mas file "Silverstone_International.mas" which contains the defining files for the GT Layout. (The "Silverstone_National.mas" contains the files for National Layout)
- inside the mas file you have to search for the file with the file extension SCN.
- extract that file to e.g. the desktop.
- open this file with a texteditor
- at the beginning of the file you find some lines that look like this:
SearchPath=.
SearchPath=Silverstone
SearchPath=Silverstone\Silverstone_International
SearchPath=Silverstone\Assets\GMTs
SearchPath=Silverstone\Assets\MAPs
SearchPath=Silverstone\Assets\ANIMs
SearchPath=Silverstone\Assets\Maps_New
SearchPath=Silverstone\Assets\SPONSOR_MAPs
With this information you move into the DevMode Locations folder and create a Subfolder named "
Silverstone" and in this folder you
create another subfolder named "
Silverstone_International".
- now you have to extract the whole content of the "Silverstone_International.mas" file into the new folder
"\ModDev\Locations\Silverstone\Silverstone_International"
- do the same procedure with the ""Silverstone_National.mas
- as last step, put all other mas files of the installed track into the "\ModDev\Locations\Silverstone" folder.
That's it. The track should work in DevMode now.