[REL] Barbagallo v2.3 01/08/18

Discussion in 'Locations' started by Nibiru, Jul 16, 2016.

  1. Obbzy_XR_

    Obbzy_XR_ Registered

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    It's probably a good idea to clear out the CBash & Shaders file each time they update ATM.
    Also, using DX9 tracks and then DX11 tracks/mods will also occasionally give you this issue, so best to clear those folders again if it happens.
     
  2. C. Banger

    C. Banger Registered

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    [​IMG]
    rFactor 2(rFactor2.exe) 2018.06.03 - 00.16.47.01_Moment.jpg
    I've been having fun with the Aussie Legends on native tracks. I noticed this track still has the issue with the final curb where the tyre sinks into it. Also, I made a post a few months ago about the lights shimmering. It still happens but it's to do with post processing levels as it happens on other tracks too. Thanks for all your cool work. ;)
     
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  3. Nibiru

    Nibiru Registered

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    Thanks....I'll check it out.
     
  4. Nibiru

    Nibiru Registered

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    First post updated
    Version 2.2 now available on STEAM

    Version 2.2
    Fixed AI driving through the big kerb at the last turn
    Fixed objects that didn't receive night lights
    Reduced the intensity of the night lights
    Added new real road and real kerb shaders
    Added new rain FX
    Replaced some objects
    changed some material settings.

    https://steamcommunity.com/sharedfiles/filedetails/?id=768933002

    Enjoy
     
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  5. philrob

    philrob Registered

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    Nice one Nibs will drive it later, many thanks.
     
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  6. MarcG

    MarcG Registered

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    Thanks Nibs saw this download earlier, hope to check it out in the coming week :)
     
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  7. TassyDevil

    TassyDevil Registered

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    Good one Nibs.
    Waiting for new pedals to come mate so will give the track a go later in the week.
     
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  8. C. Banger

    C. Banger Registered

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    Awesome track made even awesome-er!
     
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  9. Adrianstealth

    Adrianstealth Registered

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    is that a miniture car or is the curb on that track really that massive ?
     
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  10. Nibiru

    Nibiru Registered

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    The curb is that big
     
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  11. Adrianstealth

    Adrianstealth Registered

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    gosh seriously ?in the real world the curb is that big ?
     
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  12. Goanna

    Goanna Registered

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  13. Adrianstealth

    Adrianstealth Registered

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  14. MarcG

    MarcG Registered

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    Yep I've stood on that curb it's huge!
     
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  15. MarcG

    MarcG Registered

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    Nott o derail the thread too much but here's the picture I took of it!
    P1010548.JPG
    (click for larger)
     
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  16. ADSTA

    ADSTA Registered

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    Thanks for the update Nibs.
    Did you change much near the end of the left hander.
    I was getting some stuttering there (I rarely get stuttering) with track detail on full but it seems to be fixed with it set to high.
    Also where the left hander transitions to the right hander, about 2 to 3 feet in from the left side of the track, I saw some AI (S397 GT3) doing left wheel wheelies. Like the left wheels were driving up an invisible ramp.
    I'll try and get some pics or footage.
     
  17. ADSTA

    ADSTA Registered

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    I found two invisible ramps. Actually it was the AI who found them.
    Turn 4
    Barbagallo T4_1.jpg
    Barbagallo T4_4.jpg
    Turn 6
    Barbagallo T6_1.jpg
    Barbagallo T6_2.jpg
     
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  18. Nibiru

    Nibiru Registered

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    Thanks @ADSTA I think I know what's happened.
     
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  19. C. Banger

    C. Banger Registered

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    One more thing about that curb. It used to be much shorter, they remodelled a few years ago and looks like they re-profiled it so it's not so rounded. The GSCE / ASM version of this track still has the short curb.
     
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  20. nonamenow

    nonamenow Registered

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    Found a little issue on the Club circuit. Final turn the first and last sections of the right hand kerb (unpainted bits) are not driveable. My right wheels just fall through.
     

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