Bahrain by mandeglor(WIP).

Discussion in 'Locations' started by GTClub_wajdi, Jan 6, 2013.

  1. McNolo

    McNolo Registered

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    First of all, I don't know when this new DX11 version will be ready. I'm trying to make a beta of the F1 layout ready for use in our RaceRfactor championship in this year, but I still don't know if I will be enought time. It's possible that I will get an incomplete version, withouth some details, but If I get an enought good and operative version, I will share it here, for the leagues who need the track for his championships and other people who want to try it (remember, only F1 layout, initially and only if I can do it in time), before to share the final version in steam, with all layouts.

    Now I show you a pair of changes that I'm doing to improve de track. First capture show the current version, second the new improved version:

    [​IMG] [​IMG]



    [​IMG] [​IMG]

    I will show more in the future.

    Regards.
     
  2. McNolo

    McNolo Registered

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    We are testing the track, coming soon I will put the download.

    [​IMG]

    [​IMG]

    [​IMG]
     
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  3. McNolo

    McNolo Registered

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    If nothing strange happens, next Friday (day 16) I will publish the track.
    Now we are testing it, but if any community plans to compete in Bahrain (GP layout only, remember) before that day, send me a private message.

    Regards.
     
    Ernie, Corti, bravotangosix and 21 others like this.
  4. MarcG

    MarcG Registered

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    Looks gorgeous @McNolo Many Thanks :)
     
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  5. pas74

    pas74 Registered

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    Like the track like the improvements!
     
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  6. McNolo

    McNolo Registered

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    Last edited: Mar 16, 2018
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  7. ceecee

    ceecee Registered

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    Wow ! thanks very much McNolo, can't wait to try it, 529,9 MB, that's something :D
     
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  8. McNolo

    McNolo Registered

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    I forgot to mention it ... it contains puddles map and new lighting system.
     
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  9. Jeferson Richart

    Jeferson Richart Registered

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    Fantastic... :D
     
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  10. AMillward

    AMillward Registered

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    What time roughly do the lights start coming on? I'd love to do a race that transitions from day to night to see what it all does.
     
    Last edited: Mar 16, 2018
  11. McNolo

    McNolo Registered

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    It depends to the natural light. In a clear day, about 17:20 hours, but in a darker day it will be before.
     
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  12. ceecee

    ceecee Registered

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    McNolo, finally had time to run the track, looks very good and the LED night lighting is excellent.
    Thanks very much !
     
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  13. AMillward

    AMillward Registered

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    Cool! I'll have to do a race at this over the weekend!
     
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  14. lagg

    lagg Registered

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    I've been testing this track during the day, nightfall and night and the light conditions are always fantastic to drive with an openwheel.
     
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  15. bhendrik

    bhendrik Registered

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    Wow, nice track. Drove a 6 hour race (with 4 x time scale) with the GT3 mod ai, and i loved it. Day/night circle is great, ai are great, race with my ai co-driver was fun.
     
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  16. TOCA2FREAK

    TOCA2FREAK Registered

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    Will these awesome track be released on Steam Workshop?
     
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  17. McNolo

    McNolo Registered

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    The track is still not finished. When it's ready, with all layouts and improves, it will be in Steam, of course.
     
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  18. ChazmR

    ChazmR Registered

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    Love the track, lights look great. I have one issue however. It is super smooth with no bumps at all which removes all character and difficulty from driving the track. The other Bahrain version (not sure if you made it) has all the bumps into t1, t4 etc. Would be great if some could be added so the track isn't like an ice skating rink :)

    Nice work!
     
  19. McNolo

    McNolo Registered

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    Thank you, the track is still not finished.

    Some bumps of brake zones in curves 1, 4 and 14 were eliminated because the AI has a lot of problems braking in bumpy areas, almost always they spinning or making big mistakes. I intend to add them again but a little further back, to avoid those problems.

    However, it would be ideal for this behavior of the AI to be corrected. They give great jumps in bumpy areas, something that does not happen with the player's car. In real life, it is very common for the most bumpy areas to be the braking zones, but currently doing that significantly worsens the AI.
     
  20. Louis

    Louis Registered

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    Cannot wait to play in this track modern f1 cars with new performance updates but keeping in mind it shouldn´t be huge improvement (will be glad if im wrong )
     

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