Most software houses don't release their sales, but you can have ideas of what is happening by indirect facts (downloads of tracks, skins, activity on forums). I have absolutely no problem in sharing my toys with AC users, or with anyone else (I use myself very nice AC skins for my EGT cars). Even less when you consider that I have been enjoying RF1 where most of the content was ripped of commercial products based on ISI Gmotor. It is possible that cars designed for AC will be ported to RF2 later (legally or not I don't know, with what quality?). I simply hope it is not their unique stream of income, may be it is just a marginal income for them, and their work for RF2 will be used on other professional products, or they have a very rich sponsor fanatic of simracing. I could do it for you but I won't, suppose five developers, a very low average salary of 20.000 $ if they develop in the USA or UK, 20 % of additional costs (taxes, hardware, rent, etc.), suppose that sales are 50 % lifetime, take a spreadsheet and do your maths. Hoy many copies must you sell monthly to stay afloat? Did modders have to release their mods on several platforms for RF1 to make them accessible to as many users as possible? November 2014, not a single OW mod of the 2014 season available with a quality similar of what RFT did, when did it happen in the history of RF1 (you had a season three weeks after the beginning of the real one, and had to choose between three mods a few months later). What happened to SIMBIN? Yes I am affraid that my prefered sim is ailing. Cheers.