Backfire question

Discussion in 'Car Modding' started by xoa, Jan 31, 2012.

  1. xoa

    xoa Registered

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    Hi ISI and Community,

    what is necesary that a backfire dosn't crash the whole game?

    Have I to make sure that the Event length is the same for all of them or only that no texture is missing for any event length?

    If I use a .mas file for every car which includes all shared textures, also BACKFIRE texture from 0 to 19, so no matter what in the EVENT is set (if its 0 to 9 or 0 to 19) he can always find a matching texture. Correct?

    If rF decides to use the EVENT from 0 to 6 it's ok, the textures are there. And when rf decides to use the EVENT from 0 to 19, also ok, the textures are there.

    Someone told me that everything above 0-9 does not work.
     
  2. bison160

    bison160 Registered

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    I have done bump map animations for water that extended into the 40's and I just used regular numbers. Note that was in rf1. I don't really understand your question though? You have a backfire anim in and its crashing when it backfires? or does it crash with a error when you load the track/car?
     

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