Automobilista

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The driver arm/hand animation is superb - does indeed look real ;)


Why quote me ! ?

I never mentioned the real wheel or arms


I was talking about AMBIANCE the atmosphere is NOT CLEAR ie: like default GSC or rFactor.

Plain as the nose on your face :rolleyes:


If you can't tell the difference even from that low quality u tube get Glasses.

Like I said 200% better.
 
The improvement in graphics seen so far I think is only due to better textures, models (art) plus better skidmarks on track. That is basically work that any modder can do. The real challenge is if they can update the 2006 rF1 engine itself to support things we now consider standard in sims (HDR, rain effects, dynamic sky, realtime reflections, modern shaders).

I'm not saying it's impossible, but it's not progress that we can expect them to make in a month or two. It took ISI 3 years just to get the HDR part to look right.
 
The improvement in graphics seen so far I think is only due to better textures, models (art) plus better skidmarks on track. That is basically work that any modder can do. The real challenge is if they can update the 2006 rF1 engine itself to support things we now consider standard in sims (HDR, rain effects, dynamic sky, realtime reflections, modern shaders).

I'm not saying it's impossible, but it's not progress that we can expect them to make in a month or two. It took ISI 3 years just to get the HDR part to look right.

That'll come with Reiza2017(rain and other bits), essentially all AMS is is a what GSC has become once they got their mitts on the code, they saw enough of a change to warrant labelling it a new title. There's more to it than just better textures, but not a great deal as you say it's only been a few months so we can't expect a huge overhaul, AMS will improve over the next few months but not sure how long they're working on it before concentrating 100% on the new title.
 
The improvement in graphics seen so far I think is only due to better textures, models (art) plus better skidmarks on track.

Oh BULL CRAP

You can see the shaders !



Wake up Australia that aint textures it is the ambiance makes the difference.

Crap it looks better then rF2 with NO HDR for petes sake.
 
Whatever you want, but just try to chill down ok?


I don't want anything! I drive rF2 now.


Well I sick of people telling me it looks excactly the same ambiance when it is as plain as the nose on ya face it isn't.

You going to sit there and tell me is no shader work ? seriously ?
I will go and ask AMS myself.


forget it I done with this bs

going on about arms and crap like children
 
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So you say it looks the same ambiance , same shaders as rF and GSC too ?


I am Bi polar people argue insignificant things or no good reason it makes you mad.

So SUE ME !

lmao whatever
 
Yeah I'd stick to my opinion and say it doesn't look fundamentally different from this video (starting 13:30) released 2 years ago. Sky, sunset, lighting etc. look exactly the same. It has now got better textures, more high-res trees etc, but don't be fooled to think it's a new graphics engine that they made in the last few months. Real progress will be if they manage to release the DX12 engine in 2017.
 
People running rF2 with HDR OFF shouldn't reflect or comment about visuals or comparisons. That's just silly...

Children without arms, that's just sad :'(
 
People running rF2 with HDR OFF shouldn't reflect or comment about visuals or comparisons. That's just silly...

Children without arms, that's just sad :'(
still waiting HDR becomes mandatory for rF2...

BTT: AMS is still beta, we can`t expect everything working perfect...
 
New Build:

Build Feb/23 now up. Changelog below:

Added Dedicated Server tool
Added Goania Short track layout + Spielberg Short Supertruck layout
Various DynHUD updates
Added extra default realfeel FFB smoothing for various cars
Updated tire bump, display texture & caliper position for Supetruck
Fixed F-cLassic black squares on cockpit sides
Fixed issues with F-V10 tire textures
Updated default start type for SuperTruck layouts (standing only)
Various UI fixes
Refactored the replay of looping sounds
Adjusted tire softness of several cars to reduce excessive flatspotting effects
New pitbox skins for Stock Car 2015
 
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