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Even if you believe what they say (and the camera will have to be a massive imporvement over what DK2 featured), it's a worthless feature without a real commitment. Vive room scale only works because of "Chaperone". You'd destroy yourself if you're walking around a room without the VR headset knowing you were about to crash into something.

Once again, though, Gkz is flat out wrong with his comment. Vive is better for seated because seated only needs a single lighthouse. Two corner lighthouses are just to cover an entire room and prevent any occlusion. If you're simply sim racing, you put a single lighthouse station whereever your DK2 camera was, and presto, you're done. And better yet, it doesn't require lighthouse to be hooked up to the computer (via USB3.0). It's also a dumb system so it requires less processing resources to do the tracking. It's actual the superior system for sim racing too.
You have tried both consumer versions to come to this conclusion?

But off topic from Reiza game.

I'm still waiting for hand (eg Manus vr) and possibly pupil tracking before I'll ever buy into vr. 2016 feels exciting from whatever perspective you look at it unless you are just out to see the negative in anything and everything... Waste of energy and time.

Computer games are FUN!!!! :-D

Sent from my Nexus 7 using Tapatalk
 
Even if you believe what they say (and the camera will have to be a massive imporvement over what DK2 featured), it's a worthless feature without a real commitment. Vive room scale only works because of "Chaperone". You'd destroy yourself if you're walking around a room without the VR headset knowing you were about to crash into something.

Once again, though, Gkz is flat out wrong with his comment. Vive's solution is also better for seated because seated only needs a single lighthouse. Two corner lighthouses are just to cover an entire room and prevent any occlusion. If you're simply sim racing, you put a single lighthouse station whereever your DK2 camera was, and presto, you're done. And better yet, it doesn't require lighthouse to be hooked up to the computer (via USB3.0). It's also a dumb system so it requires less processing resources to do the tracking. It's actual the superior system for sim racing too.

I said vive is for standing and oculus for seated. I don t said oculus is better for seated.............. Laser is allways better but why should i pay more money if i use it only seated ? Oculus improved his tracking too.
 
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Update news sounds tasty..

  • Upscaled 720 hz physics and 500 hz input rates (vs 360 hz &100 hz respectively in SCE) grants AMS super-accurate, high fidelity physics and Force Feedback
  • Vehicle physics based on models developed for professional racing teams with in-depth exclusive data
  • Dynamic track conditions turn the racing line into a grippy rubbery trail and builds up marbles offline
  • Dynamic tire damage & dirt pickup add further extra dimensions to the driving experience

The above are quotes from Reiza Studios.


News release with pictures plus telemetry from what appears to be Reiza's take on a 991 GT3 Porsche versus the in-game telemetry can be found here: http://www.racedepartment.com/threa...eenshots-videos-and-plenty-of-details.117599/
 
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That link's for the beta forum so not everyone will have access, best change it to the standard forum to avoid confusion :)
 
Even if you believe what they say (and the camera will have to be a massive imporvement over what DK2 featured), it's a worthless feature without a real commitment. Vive room scale only works because of "Chaperone". You'd destroy yourself if you're walking around a room without the VR headset knowing you were about to crash into something.

Once again, though, Gkz is flat out wrong with his comment. Vive's solution is also better for seated because seated only needs a single lighthouse. Two corner lighthouses are just to cover an entire room and prevent any occlusion. If you're simply sim racing, you put a single lighthouse station whereever your DK2 camera was, and presto, you're done. And better yet, it doesn't require lighthouse to be hooked up to the computer (via USB3.0). It's also a dumb system so it requires less processing resources to do the tracking. It's actual the superior system for sim racing too.

Vive is not better for simracing in any single way. I have tried both headsets, and the CV1 Rift has better lenses/screen, and much superior ergonomics (much lighter as well). It also comes with the mandatory wands that will make the package more expensive than Rift
 
Fresh screenshots, videos and plenty of details

http://www.racedepartment.com/threa...eenshots-videos-and-plenty-of-details.117599/



 
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Just this week I was discussing in a youtube thread with someone who is asking which sim to buy and they stated that they wouldn't, after recommendation from multiple people, not be buying SCE because they had no interest in stock cars. It made no difference explaining the meaning of what a Brazilian stock car is or that there are so many diverse options that its no reason not to get it. Nope... no matter. Not getting it.

To Reiza I say, rebrand away. You'll be saving Empty Box a lot of breath explaining away the name every video he makes.
Yeah it's pretty amazing when you see that. Still see people repeating things that weren't even true in 2012 about rF2 quite regularly.
 
You can not have multiple wives. Two children are enough, A job is enough for me, but I buy all the simulators, I love rFactor 2, but I buy them all
 
Hell, people make decision to cure cancer with baking soda because they read things and see videos on youtube... this is a tad bit more important than buying this or that game.... go figure..
 
Even youtube comments are opinions, you just need to be carefull to filter out the trolls. I see nothing wrong with discussing a sim in youtube comments.. Its the same people who write on forums after all
 
but it's an ISI engine or ?

yes ISI engine, with GSC they had to "inject" their own code to make things work the way they wanted but this was cumbersome, they have since bought the license of the engine they were using so they can now code into it properly and make the exact changes they want to make in a much better fashion. So with this new lease of life they are bringing us AMS, whilst next year they will release a New title.
Renato has gone into depth on this somewhere over at the RD Forums (if you can be bothered to search through all his posts that is!)
 
It seems, that AMS Beta could arrive this weekend on steam. Renato from Reiza Studios recommends to uninstall (steam - ams/remove local files) from SCE Beta respectively AMS Beta.

Renato Simioni said: ↑

Yes, I will go further and say you should uninstall SCE Beta now. There´s very little from it used in AMS and existing config.ini & PLR profiles from SCE will break AMS.
 
yes ISI engine, with GSC they had to "inject" their own code to make things work the way they wanted but this was cumbersome, they have since bought the license of the engine they were using so they can now code into it properly and make the exact changes they want to make in a much better fashion. So with this new lease of life they are bringing us AMS, whilst next year they will release a New title.
Renato has gone into depth on this somewhere over at the RD Forums (if you can be bothered to search through all his posts that is!)

ok thx for the info's I ask because reiza ananounced some features like changing grip on track different kind of air density day night transition but Tim says it is not the rF2 engine. It seems the engine license model is bit more complex as I thought ^^?
 
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