Gave the newest version a shot today and it still doesn't click. Sadly, wich is a shame with the content selection upon the horizon and especialy the classic tracks and cars incomming. I think alot of that content might be recycled in one form or another, but if it's good content then why not use it. On a positive note, the UI is clean and functional, the sound is good and visuals are for the biggest part on a decent level. Now to the not so good stuff:
Tried the Stockcar and the F Vintage today, because I have reasonable comparison with the car in AMS 1 and from the driving perspective it feels very bland and boring up to a point where I could take the hands off the wheel heading into the breaking zone for Crowthorne at classic Kyalami while breaking and shifting down in the F Vintage. You can say what you want but that's certainly not right. I get it, it's all WIP but with the release so close it might have been good to atleast have the basics aka the driving and FFB at a reasonable level and for someone who has spend quite a bit of time in PC2 in an online league, I still don't get around to stumble at similarities on a regular base, when it comes to handling issues and FFB. And the bad FFB with zero tire feel is the most prominent of those issues and the long list of updates for FFB related stuff alone with basicly allmost zero gain shows that this is indeed a big issue. The floatiness of the cars isn't as severe as in Project Boat, but it isn't as tight as in AMS1 either. People complaining about fuzzy edges, bad AA and running shadows might find a new home in AMS2 aswell. Haven't checked the wet weather racing and AI yet, but the driving doesn't motivate to spend more time in the sim. Sorry
All this opens the big question for me, what this sim offers that I don't have in AMS1, with lot's of nice features removed and zero ways to enhance the experience with stuff like mods. Nice graphics and weather are good and it might be a nice sim for people who didn't play AMS1 due to the lack of VR support, but for me as a screen user this is a big no-go atm. Might report back, once 1.0 hits the hardrive.
Tried the Stockcar and the F Vintage today, because I have reasonable comparison with the car in AMS 1 and from the driving perspective it feels very bland and boring up to a point where I could take the hands off the wheel heading into the breaking zone for Crowthorne at classic Kyalami while breaking and shifting down in the F Vintage. You can say what you want but that's certainly not right. I get it, it's all WIP but with the release so close it might have been good to atleast have the basics aka the driving and FFB at a reasonable level and for someone who has spend quite a bit of time in PC2 in an online league, I still don't get around to stumble at similarities on a regular base, when it comes to handling issues and FFB. And the bad FFB with zero tire feel is the most prominent of those issues and the long list of updates for FFB related stuff alone with basicly allmost zero gain shows that this is indeed a big issue. The floatiness of the cars isn't as severe as in Project Boat, but it isn't as tight as in AMS1 either. People complaining about fuzzy edges, bad AA and running shadows might find a new home in AMS2 aswell. Haven't checked the wet weather racing and AI yet, but the driving doesn't motivate to spend more time in the sim. Sorry
All this opens the big question for me, what this sim offers that I don't have in AMS1, with lot's of nice features removed and zero ways to enhance the experience with stuff like mods. Nice graphics and weather are good and it might be a nice sim for people who didn't play AMS1 due to the lack of VR support, but for me as a screen user this is a big no-go atm. Might report back, once 1.0 hits the hardrive.