"Auto Details FPS" : does it works ? @S397

Discussion in 'Technical & Support' started by DrivingFast, Mar 11, 2018.

  1. DrivingFast

    DrivingFast Registered

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    Hi S397.

    Just can you tell us if the function "auto details FPS" correctly works ?

    With same graphics settings :
    More FPS ? (GPU)
    Less lag ? (CPU)

    Effective also if we play without AI ?

    Thank you very much.
    These kind of informations are strongly usefull for low and medium computer.

    @Christopher Elliott
     
  2. Filip

    Filip Registered

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  3. DrivingFast

    DrivingFast Registered

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    Thank's for the answer.

    But to have the lowest possible imput lag, in nvidia driver, it is better (not for FPS) to put : maximum pre-rendered frames = 1 (not 2/3).

    Thank's for your answer.
     
  4. Filip

    Filip Registered

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    I already have maximum pre-rendered frames = 1 in nvidia settings
    Render Once Per VSync="3" is set in player.json or controller.json
    I have vsync on because somebody wrote that vsync + Render Once Per VSync="3" works for him.
    An it works for me and didn't notice (much) lag.

    I don't know if it makes any sense, maybe it doesn't.
    So you think maximum pre-rendered frames in nvidia settings is the same option as setting Render Once Per VSync in json.
    Which value is "stronger" if that is the case?
     
  5. DrivingFast

    DrivingFast Registered

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    I don't know. I will try.
     
  6. Alexandr Meshkov

    Alexandr Meshkov Registered

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    It works correctly when your fps goes down under certain limit. It can reduce opponent details, for example in NGTC Civics all windows disappears when fps hit "auto detail" limit. The main goal is to retain fps over certain limit. For me it is really helps when there big grids and big number of cars close around.
     
    Fremen78 likes this.
  7. Will Mazeo

    Will Mazeo Registered

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    yeah it is usefull at race starts to keep the game playable, especially if there is rain (but it's better to turn it off if doing a video from replay)
     
    Last edited: Mar 12, 2018

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