"auto-adaptive" FFB and environment sound

Discussion in 'General Discussion' started by Niksounds, Oct 6, 2010.

  1. Niksounds

    Niksounds Registered

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    Hi, for ffb:

    after the creation of LeoTuner with Leo FFB edited by the user specifically for any specific machine, i have found the 'mana' for the FFB , having the sensations of all bumps, vibrations and so on.

    In RF2, is it possible to have , in the shipping sim, a auto-adaptive FFB that reads the necessary values of the specific car for its management?
    FFB is as sound in a movie.

    For sound:

    there will be (sorry for my english? ) a ambiental sound? ralistic sound of EXTERNAL ambients with reflections? in my mind i think to the real takes (video) of races.

    Some games today are using Waves, or impulse reverbs to creating a real ambient environment.

    Hello and thank you Nicola

    P.S. ISI nr. 1!! ... not for adulating.
     
  2. jonelsorel

    jonelsorel Registered

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    Every car in rFactor has its own FF specs or settings. The engine does read them from ini files as far as I know. It's hard not to notice FF differences between specific cars/mods. I don't know how more adaptive than that you can get..
     
  3. Niksounds

    Niksounds Registered

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    ok
    but default ffb isn't so responsive as Leo on road BUMPS.

    Also... there will be in rf2 FFB a huge improvement in this direction? (road bumps massively on the steering wheel?)
     
  4. Edu

    Edu Registered

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    For Sound.... We need sorround sound!!! :)
     
  5. jonelsorel

    jonelsorel Registered

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    I think i read in Autosimsport that ISI is already taking into consideration something along the lines of the RealFeel plugin, if I'm not gravely mistaken. You didn't mean "bumps" by "auto-adaptive", did you?
     
  6. Nodo

    Nodo Registered

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    YES YES sorround sound 5.1
     

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