[WIP] Aussie Legends

Discussion in 'Vehicles' started by Nibiru, Aug 30, 2017.

  1. mr_belowski

    mr_belowski Registered

    Joined:
    Feb 1, 2017
    Messages:
    122
    Likes Received:
    109
    I think it's safer to leave this one to Vytautas (@The Iron Wolf ) - I know very little about the inner workings of RF2. He'll be around in a few hours :)
     
  2. The Iron Wolf

    The Iron Wolf Member

    Joined:
    Feb 20, 2016
    Messages:
    900
    Likes Received:
    794
    I do not have a complete details right now, I couldn't quickly figure out how Enduracers mod get class string set in vehicle files, but here are some details:

    Crew Chief sees vehicle class via VehicleScoringInfoV01::mVehicleClass string. For some mods, this string represents something like class ES_GTE/ES_GTC, etc. I believe Apex GT3 also uses nice naming with mod prefix. But most often, it is team name, brand name, so something quite ambiguous and bound to conflict with other mods.

    I'll try digging deeper into .veh/.hdv files, see if I can find how that Class string in monitor is set.

    When there's no clear class to assign, it makes sense to assign a year. But it would be preferable, imho of course, to prefix it with mod name, say AL_ in this case.
     
  3. The Iron Wolf

    The Iron Wolf Member

    Joined:
    Feb 20, 2016
    Messages:
    900
    Likes Received:
    794
    It appears to me that mVehicleClass comes from the last component (past comma) of Category in .veh file:
    Category="ACFL2017,Ferrari SF70H"

    But that's not the case for Enduracers, yet it still displays nice ES_GTE, so I might be wrong :)

    Edit: another approach is to simply try replacing things in veh and see when Class column changes in Monitor. Key thing is for class string to be less ambiguous, say AL_YR_1972 or something.
     
    Last edited: Jan 1, 2018
  4. MaD_King

    MaD_King Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,817
    Likes Received:
    566
    Hi, Vytautas asked me how to set the ES_GTE class in Enduracers mod.

    We set that by adding in start of upgrade.ini of the concerned car this line :
    DisplayClassOverride="ES_GTE"

    This solves the class issue done by sometime with not well used Category section in veh.
     
    Nibiru and The Iron Wolf like this.
  5. Nibiru

    Nibiru Registered

    Joined:
    Dec 24, 2011
    Messages:
    1,197
    Likes Received:
    1,263
    MaD_King likes this.
  6. Cheeveer

    Cheeveer Registered

    Joined:
    Dec 4, 2013
    Messages:
    36
    Likes Received:
    11
    I just have to say...

    Thank you so much for these fantastic cars! Beyond any expectation! I love this era of Bathurst and Aussie touring cars, and to have them in rF2 is simply fantastic.
     
    bwana, papaosa, pkelly and 3 others like this.
  7. Cheeveer

    Cheeveer Registered

    Joined:
    Dec 4, 2013
    Messages:
    36
    Likes Received:
    11
    There are however a couple of sound bugs I've encountered: no exterior sound while on the rev limiter; no tyre skid sound.
     
  8. rocky289

    rocky289 Registered

    Joined:
    Jun 8, 2016
    Messages:
    147
    Likes Received:
    17
    Nice to be able to drive these old classics on rf2.
    Very well done & authentic, although I was amused to see camber adjustment on the rear wheels.
     
    Nibiru likes this.
  9. Nibiru

    Nibiru Registered

    Joined:
    Dec 24, 2011
    Messages:
    1,197
    Likes Received:
    1,263
    Can you be more specific which car/s

    All attention has been on physics atm. Getting 2 classes and the cars equal but with there own personality.
    Once that is done graphical and sounds will be looked at.
     
    Driven, nipzon and pab3183 like this.
  10. Redvaliant

    Redvaliant Registered

    Joined:
    Oct 9, 2010
    Messages:
    39
    Likes Received:
    34
    I am having graphics issues on the interiors of a couple of cars. The Torannas have a veil-like shadow/glare over the dials. It clears for about a second or two over the lap, but doesn't appear to have anything to do with the sun's direction. It appears as a reflection problem that is getting messed up somewhere. Also the XB-XC falcons have a red flash on the speedo dial at 40-60kph. It is a kind of corona effect that lights from behind the dial. The Falcons' dials have a thin grey shadow over them most of the time too.
    The dash tachos don't register the same values as the hud rev counters.
     
  11. Cheeveer

    Cheeveer Registered

    Joined:
    Dec 4, 2013
    Messages:
    36
    Likes Received:
    11
    All I have tested so far. Includes XA Falcon, Monaro and Torana.
     
  12. rocky289

    rocky289 Registered

    Joined:
    Jun 8, 2016
    Messages:
    147
    Likes Received:
    17
    Are we to assume, as there is now a chev in the fleet, we may see some other American muscle?
     
  13. Nibiru

    Nibiru Registered

    Joined:
    Dec 24, 2011
    Messages:
    1,197
    Likes Received:
    1,263
    Golden rule is never assume anything thats when errors creap in.;)
    All I'll say is (and it is the being of the year) I did a heap of work in 2017 getting the 9 cars to where they are and updates to tracks aswell.
    2018 is to finish what I've started and get things so Im happy with it. In all my work.
    Then I might look at something new.
    I do have a new track to come which I started before the cars. ;)

    BUT we need documentation on new shaders.
     
    Last edited: Jan 11, 2018
    Driven, Oldseb, bravotangosix and 3 others like this.
  14. Brack Jabham

    Brack Jabham Registered

    Joined:
    Oct 5, 2010
    Messages:
    552
    Likes Received:
    296
    Just saying again, thanks for your work. I love these cars. I recognise how much work it is, and admire the time you are putting in for our benefit
     
    bears and Nibiru like this.
  15. bears

    bears Registered

    Joined:
    Apr 4, 2015
    Messages:
    255
    Likes Received:
    773
    Totally agree nib has done some amazing work here on a great era of Aussie cars all for us to enjoy !
     
    Nibiru likes this.
  16. Redvaliant

    Redvaliant Registered

    Joined:
    Oct 9, 2010
    Messages:
    39
    Likes Received:
    34
    Thanks for all the updates. 0.94 being the latest and greatest.
    A few observations: The stock cockpit view is too high - 0/0 seat position is above the dash and very far forward.
    The new tyre model in rF2 is brutal for flatspots and wear. Even running off track will murder your tyres, but that's the same for all cars and mods now I guess. It's looking like a hell of a mod. Cheers
     
    Nibiru likes this.
  17. Oldseb

    Oldseb Registered

    Joined:
    Jan 11, 2016
    Messages:
    671
    Likes Received:
    1,007
    really nice MAJ thanks Nibiru, maybe just a little more grip :)
    my favorit is the Camaro i love ;), i try in VR it's perfectible but awesome cars!!
     
    Nibiru likes this.
  18. deceda

    deceda Registered

    Joined:
    Jan 3, 2017
    Messages:
    28
    Likes Received:
    5
    Also it's only a thread for the cars, it is worth mentioning that you did a great job in converting your tracks to Dx11... Thanks also for this!!!!
     
    Nibiru likes this.
  19. Nibiru

    Nibiru Registered

    Joined:
    Dec 24, 2011
    Messages:
    1,197
    Likes Received:
    1,263
    The latest updates have focused on the physics, the next will focus on the visuals and sounds.
     
    Driven, Corti, Churrinche and 5 others like this.
  20. Nibiru

    Nibiru Registered

    Joined:
    Dec 24, 2011
    Messages:
    1,197
    Likes Received:
    1,263

Share This Page