Tuttle
Technical Art Director - Env Lead
The quality of this track is awesome. Did Tlike also design the kart track? That has to be the most amazing kart facility ever.
I'm still experimenting with weather and lighting, and even compensating for the DST hour change it still seems as though the place is too dark. There is no forest tunnel that you are driving through to make things darker here as in the old Hockenheim. And unless the hills are actually blocking the sun (they aren't that big), there should be no difference at high sun/mid-day to other tracks. Georgia and North Carolina (Mountain Peak) are indistinguishable from each other (by normal humans) in terms of natural light/sun angle/etc., so we should not perceive and obvious difference between them. Of course it may be that the mid-day light still needs a bit of a boost across the board. That was my feedback when the new build came out.
It is not about tunnel. It's about what you have on the screen. Hills, Embankments, half kart rollercoaster uphill visible while you're driving RT, uphills & trees watching the sky etc, T9, 10, 11 and 12 along hills & trees. All these elements are covering LOT of your screen, while the typical element you use as a brightness check is the sky itself.
If you are then asking for more power from the direct light for all tracks here we go again; people will complain because overexposure, glowing whites and colors and the concept of albedo maps will start working bad.
Set up at noon, clean out your track day sky and have fun.