Atlanta Motorsports Park v1.0 Now Available!

Discussion in 'News & Notifications' started by 88mphTim, May 30, 2015.

  1. yusupov

    yusupov Registered

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    track looks fantastic, i got the same plain-ish lighting as in the vid tho, not sure what ToD/weather settings are best for lighting yet

    eff herman tilke tho
     
  2. Foxiol

    Foxiol Registered

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    Downloading and going to try it!

    Thank you ISI guys!!


    PS: We need that SuperGT 500 and some official LMP cars and the game will rise its level to the clouds.


    EDIT: Great circuit...now it is one of my favourites with Sebring (VLM), Loch Drummond and Mores. ;)

    Great work guys!! ;)
     
    Last edited by a moderator: May 30, 2015
  3. Adrianstealth

    Adrianstealth Registered

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    hills like this on a track feel brill on my motion setup, look forward to VR compatibility even more with each build & release

    rf2 starting to get a decent quality track list
     
  4. 88mphTim

    88mphTim racesimcentral.net

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    Screens posted were from 5-6pm I think. Tuttle says he likes noon.
     
  5. hexagramme

    hexagramme Registered

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    Yup, track looks gorgeous around noon, I agree. All the colors really stand out in a great way, I find.
     
  6. traind

    traind Registered

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    Terrific addition. Unknown to sim racers, great elevation change... awesome. Thank you for your efforts ISI!

    I'd love more street cars to go with this track but so far my testing with the NSX feels great. The only thing I don't like is that I don't live just north of Atlanta so I could join this place in real life.
     
  7. yusupov

    yusupov Registered

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    that would explain it, 5-6 is my usual time for rf2, noon i avoid. interesting & maybe a promising sign this tracks different
     
  8. 88mphTim

    88mphTim racesimcentral.net

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    It's way further south, for sure, than most of the other USA tracks. :)
     
  9. Nuno Lourenço

    Nuno Lourenço Registered

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    Best track ISI have ever created... Easily!

    Thank you
     
  10. Andregee

    Andregee Registered

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    Do you see same like me?

    https://www.dropbox.com/s/194iww1sv5zse2t/a.jpg?dl=0

    https://www.dropbox.com/s/caf0xajbxp7pka8/b.jpg?dl=0

    https://www.dropbox.com/s/e3chyz34jfadxgr/c.jpg?dl=0

    https://www.dropbox.com/s/mjo49mrdp6bko81/d.jpg?dl=0

    The vegetation looks like painting in kindergarten. Can´t understand why ISI uses allways such poor vegetation for their tracks.
     
  11. Nuno Lourenço

    Nuno Lourenço Registered

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    You need AA to be turned on

    check here

    http://isiforums.net/f/showthread.p...-Screens-Only)?p=360854&viewfull=1#post360854
     
  12. Andregee

    Andregee Registered

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    AA is set to 8x and it works. There is no aliasing as you can see.
     
  13. stonec

    stonec Registered

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    That's not how it's supposed to look and doesn't for me, you must have tweaked some graphic setting wrong.
     
  14. Nuno Lourenço

    Nuno Lourenço Registered

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    don´t you have textures quality in low?...
     
  15. Andregee

    Andregee Registered

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  16. Andregee

    Andregee Registered

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    No, max.
     
  17. Tuttle

    Tuttle Technical Art Director - Env Lead

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    Looks like you have xpaa off. You probably edited this variable as it is working by default. Check this on your player profile.

    And looks like you are also using trilinear or low aniso texture filtering.
     
  18. stonec

    stonec Registered

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    Looking at those trees it looks to me like you have "Transparency AA" player.JSON setting at false. I would start with deleting old player.JSON and test with fresh one to see if it fixes it, because if you compare to ISI screenshots the tree textures look nothing like that.
     
  19. Tuttle

    Tuttle Technical Art Director - Env Lead

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  20. Andregee

    Andregee Registered

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