With the availability of FXAA, MSAA, and a bunch of new anti-aliasing methods, I consider SSAA as the last hope, when all AA method fails. This had happened with rFactor build 49, where only SSAA could fix the aliasing. Thank goodness build 60 fixed that. This latest driver from AMD ATI, where the AA methods finally have good performance and quality, is also a good example of code optimization. The transparency handling seems to be better as well. In Operation Flashpoint: Dragon Rising, the foliage's now looking good and smooth, using 4xMSAA. With previous drivers, foliage looked jagged and crude. I haven't check the leaves and trees in rF1 and rF2 though. Since rF2 build 60, the HDR implementation is much, much better. The performance drop is also not that much, only ~3 FPS. Build 49 had the worst HDR implementation with the worst performance.