Discussion in 'Other Games' started by Thepharcyde, Mar 8, 2014.
IMHO its a bit arcade like
I was just doing some laps with my GT Legends mod for GTR EVO, driving the GTO and that things feels fantastic.....but when I went into AC, some of the cars feel weird, for example, the GrA BMW sux hard, and whilst the DTM version is better, it still has a weird cagey/springy feel to it.
I sincerely hope these cars are simply unfinished.
i have a confession to make
yesterday i fired up pcars after a long time, because i was longing desperatly to fling a caterham around the nürburgring.
even though there was an awful lot of understeer which i couldn't get rid of, and even though the current menu and the management of setups is terrible (rf2 is way better imho) i had quite some fun.
But only for two laps. then it was enough and the wrong feeling in the physics was too much for me
You say it:
Assetto Corsa additional to my game collection
rF2 additional to my simulator collection
both are in the same "PC game who wants to give a realisitic racing simulation experience" group, nothing more or less, none of them is over or under the other on that aspect.
rfactor2 is better in certain areas and have some great things that AC dont have, and probably will not.
same , AC is better on other areas and probably will be forever better on those areas.
so in case that you have a single monitor you will enjoy both of them with their pro and cons.
if you are a triple monitor player with an AMD, like me, you have a problem, because you will not be able to play Rfactor2, well you can, you have to turn off HDR,AA,reflections and probably decrease Resolution too if you look for smooth playlable FPS.
that give you a worst looking game than rF1 , and you have vertex damage on rFactor1 , rain (using external plugins) , HDR (using external plugins) and on some mods you will find better physics than rF2 and even better FFB (using external plugins) .
i have one 7970 matrix platinum, one of those who can make more than 1300 mhz on air , and i use safe 1220/6600 , it moves smoothly using triples very demanding games like ARMA3 , BF4 , AC , etc etc... but i can not play rF2 as i should.
rF1 looks glorious using SMAA x8 a good HDR plugin , rain and good physics, ISI did a great work there , thats why i bought rF2 and i will buy rF3 .
i have both on my game collection but sadly i can only play one.
If I had said that I would have been drawn and quartered.
Like they do not like hearing it but post here anyways.
imho Assetto Corsa is trapped in limbo between worlds along with pCARS
That is what I believe at this time.
So respond how you like, I actually do not give a flying frig.
The magic in AC and GT and even Forza for that matter is the illusion you could do the same thing in real life.
Lose a car at speed and it is not easy to reel it back in even for a professional:
I've done a lot of laps at CMP and this is the part of the track that puts hair on your chest every single lap. The video above shows JJ spinning a Corvette at the kink. It requires full throttle once you enter to keep the rear from stepping out. Full commitment or you spin (unless you are going so slow the car isn't loaded up, then I'd suggest a new hobby). Even in a moderate sports car with street tires you enter at 90mph and then keep it floored.
The point is even someone who knows what they are doing can't catch a slide with ease when they feel it begin if the car is already being pushed hard. AC makes those that don't know any better believe they can do stuff that would give a pro a hard time. Not digging on AC but I don't consider it a sim. rF2 is my benchmark and it still inflates our egos just a little bit. *Tim even said rF2 isn't as punishing as it should be WRT to the tire model.
I love being capable to make entire laps in a modern F1.
But don´t spread the word. Some people around here think they are almost as good as some f1 champions. They even compare graphics lol
what is realroad?
is laserscanned not realroad?
peterchen is absolut gaylord
lol, very mature... ahahah
no, laserscanned is just what it is, lasserscanned tracks (which rF2 doesn't have btw)
Realroad is the evolution of the race track. Whereever on the track is driven, grip builds up, the more you drive on a certain line, the more grip it will have. This means the track is allways evolving to the way it is driven, and grip levels will be different everytime. Same goes for weather btw. After rain, the track will off course dry. But the dry line comes where the cars are driven. It can multiple dry lines, or one; wide dry line or narrow dry lines. It is awsome (EDIT: and it's both physical and graphical)
PS: Tim Wheatley made a video about that, about 2 years ago. I think the speed at which the track dries has changed since, as are some (a lot of) other aspects in physics/graphics section, but it still shows what it does
(AS VIDEO DESCRIPTION SAYS, THIS IS BUILD 90, SO LIKE I SAID, LONG TIME AGO!!!!!)
Except for the LiDAR Laguna Seca that I think is being worked on...and possibly the updated Silverstone, as it is quite stunning. There is nothing to stop someone using laser scan or lidar data to build their track, it is just a different way of modelling the track. Maybe ISI has some industry source that will give them accurate data on a track surface. Maybe they have found that traditional survey techniques are more than capable of gathering all the required info.
The interesting thing with laser scanning is how much the track surface changes. With cold and hot weather along with different racing series using the track, you find bumps shifting place on the track, bumps appearing in previously smooth areas, braking areas getting heavily corrugated, etc.
The first laser scanned track was released for rFactor 1. jun. 2008
Yeah they wish As long as ISI is offering all tracks for free, I really don't mind not having laserscanned tracks. It's really quite expensive and with the cost of a set of good quality data you can probably have Luc or Tuttle churn out a small to medium sized track made from scratch if you're lucky. Some professional teams/vehicle dynamics companies/trainers/drivers swear by it, but 95% of the people around here are very likely never going to notice the difference anyway Also note there are big differences between ways of scanning btw, aerial, moving and static give you quite different results!
You know you are flatly stating a shortcoming of laserscanning right? I mean it's totally awesome for what it is for trackbuilders but all in all, it's just a moment in time.
I do remember Motogp going to a certain track and all of the riders saying the grooves left by the F1 cars were horrible.
Catalunya a few years a go I think.
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Sorry to burst some bubbles but that sort of detail is simply lost on home simulators. There is a big-ass difference between basing a track on scan data and actually driving on the point cloud. Even in AC and iRacing you are merely driving on a mesh which is only based on the point cloud data and therefore, all the cambers, bumps etc are really, really spot on, no question about that, but all that extra detail some believe exists in these types of tracks is something for the professional users with 6dof motion rigs.
Just thought I would let you know there is an Ignore post feature in this and most forums.
That is what I have done with your posts from now. Might even report your post (first time ever!)
It is generally accepted in the 21st century that the louder the homophobic shouting, the more likely the person shouting is terrified about being "in the closet."
Just come out Snoop there is no shame in it anymore, you might even become happy enough to not want to hurl insults at others for daring to express an opinion.
He was banned shortly after posting . no need to report . I just hope it is a long one . Silent he most definitely wasn't , now he is
EDIT: Note the faded text of his profile name = Banned
at this point I think many here are just prevented about AC.. if we talk about GT cars, put hard tires (in reality this is the compound that they use), sends the car in oversteer, and try to recover it.. it is much easier do it in RF2 ..
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