ASR Formula Open Wheel Classic

Discussion in 'Vehicles' started by Sderenno, Sep 28, 2014.

  1. SripleTix

    SripleTix Registered

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    Thanks for MP4, I will try it right after tonight˙s RD club race :).
     
  2. Slamfunk3

    Slamfunk3 Registered

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    The fw14b was the car Williams used during the 92 season. The only issue i see would be that the 92 mod uses league physics while i believe the new fw14 will have historical ones. You'll have to see how they match up. Worse comes to worse just use the new model with the old physics, not a big deal to do.
     
  3. GCCRacer

    GCCRacer Banned

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    For what it's worth... I tested a bit for offline tonight.

    The '92 ASR Cars are all a bit faster than the '91 McLaren and Ferrari. Which don't match well either, after the last physics update to the Ferrari at least it's now slower than the McLaren - which I guess also will get new physics. So that's all in flow right now.
    .
    But that's not a problem really, because using he AI% you can easily tune the AI cars to closer match the speed you can set in the detailed '91 car.

    So yeah, in sum total it's quite fascinating to take the beautiful McLaren (think of it as an MP4/6B) or F643 we have here, and run them against the '92 cars. It looks believable even as you drive next to your teammate, it sounds believable, it's a blast to enjoy the more detailed cockpit and driver animations while battling as many opponents as your PC can handle.

    Of course an entire set of cars done to the new quality level would be the most killer thing ever, but honestly that are man-weeks or months of work...

    ASR is now providing the best single-player "full grid/season" experience to be had in this sim. It's the first time for me it actually feels like true racing and not the clone army.
     
  4. 1959nikos

    1959nikos Registered

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    Yes sir they do, all thumbs up for these guys:cool:
     
  5. Shamrock

    Shamrock Registered

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    I
    Absolutely
    LOVE
    This
    Car!

    Video: Outstanding
    Audio: Outstanding
    Physics: Outstanding

    If I had to change ONE thing, it would be more aerodynamic settings (wings) Maximum is currently 20 front/10 rear
     
  6. Lengyel

    Lengyel Registered

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    Shamrock said exactly what I feel. This mod breathed new life into rfactor2 again!

    Another cup of coffee already flying to You . :)

    //sry for my bad English....
     
    Last edited by a moderator: Dec 12, 2014
  7. Sderenno

    Sderenno Registered

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    New version 1.2 in first post, fixed shader, new physic.

    Enjoy
     
  8. kimikaze

    kimikaze Registered

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    Thank you
     
  9. alpha-bravo

    alpha-bravo Registered

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    Ferrari 643 V1.0 by ASR Formula Open Wheel Classic

    Can confirm this :)
    Many thanks ! ! !
     
  10. Guimengo

    Guimengo Guest

    Thanks for the update, Sderenno :). Any possible future update on car's reflection (overly bright and reflective) or driver gloves (too unlike cloth)? I cannot wait to drive more especially when my replacement (larger and super sweet PLS) monitor arrives!
     
  11. GCCRacer

    GCCRacer Banned

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    Regarding reflections... on some tracks it's nice, on some a bit much. I think it could be related to 3rd party tracks... tried on Estoril, looks spot on.
     
  12. Guimengo

    Guimengo Guest

    I know things vary quite a bit by track but it's important to use current standard work. In rF1 modders would use Essington to check certain properties of their work, Estoril is regarded as very old tech and is not the standard baseline for going forward.
     
  13. boxer

    boxer Registered

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    is there an english version of the donate page?
    Also any plans allow to turn off the head movement or tune it down...
     
  14. Marc Collins

    Marc Collins Registered

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    Or preferably make the exaggerated head movement a tuning option and use "ISI normal" settings as the default. Some people like the extra head movement, so it should be an option. Even if it is the default as long as there is an option for normal, everyone will be happy.
     
  15. GCCRacer

    GCCRacer Banned

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    Reflections are also okay on Silverstone... It's a 3rd party track problem imho.
     
  16. whiplash

    whiplash Registered

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    +1
    I am absolutly in love with this mod, but the head movement is too much...
     
  17. Spinelli

    Spinelli Banned

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    What FOV are you using?
     
  18. whiplash

    whiplash Registered

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    At the moment 50, because i am limited to a small screen for now. But what has that to do with it? FOV-Settings is a personal choice between "realness" and good visability, but does not change headmovement per se. Only that the result of course is different.
     
  19. Prodigy

    Prodigy Registered

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    Lower FOV = more noticable head movement
     
  20. traind

    traind Registered

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    Great mod-- very high quality. One question... is the downforce too high in version 1.2? It seems to corner very very quickly with default settings--- some 160mph or so at Silverstone International turn 1 seems too fast, or am I wrong?
     

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