rF2 surely has the most advanced physics model in the market, but in all honesty, how realistic is it? Is it TOO realistic? I can quote Gregger Huttu saying at Road Atlanta "Surprisingly, the real car is much easier to handle than in the sim" (referring to iRacing, which to me is easier to drive than rF2) and I have heard others say the same thing. Every time I take a curve full speed on the road (yes, I'm an occasional speeder, are you really surprised? ) I tense up and expect to have to make all these crazy slide corrections, but then the car simply just turns. No crazy alien reflexes needed. Like it's on rails compared to a sim. Oh my did I miss my calling... Anywayyyy, call me crazy, but car physics are very often overdone in sims (my dad who is a lead software engineer and racing enthusiast with a genius IQ agrees with me) and sometimes I wonder if something like Forza Motorsport is closer to real life driving than these "sims". Assetto Corsa (which some say "isn't a sim") and Forza Motorsport 3 are as close as I can get to what I feel in a real car. rF2 just feels over the top sometimes. Do you see these guys sideways in every corner? Maybe it's only me. Do I have no idea what I'm talking about?