ApexModding
Registered
Hello all,
We've been silent for a while because we have quietly begun developing this mod, starting with the Sauber C9, and are focused in making this our best mod to date. But it's taking some time not just due to the focus on getting the car(s) right but due to real life commitments. As usual, this will be free content although we greatly appreciate and use donations (be it PayPal donations or Patreon subscription) to spend in our mods.
At the moment we have two cars modeled but the finished car list goal is the following:
The Sauber C9 is the first car we are developing and it is currently in early beta with a long way to go but available in our Patreon. Once we feel we've nailed the main aspects of physics, between tires, suspension, and aero, we will begin work on the 767B, first by putting it in the game and then using some C9 adjustments as placeholders alongside its own technical details. Little note that this will be the first time ever the Mazda 767B will be represented in a game! The focus will be on two sets of physics for each car, one being Le Mans configuration and the other Sprint. The focus is on realism so 1989 performance is the target but despite the C9's dominance, for 90-120 minute races the field should prove competitive especially in the hands of able drivers.
This is a mammoth task and will take years to finish. We greatly welcome not only donations to hire artists to create the models, but we also welcome collaboration from other modders in the community - be it for 3D, audio, or physics work. If you have an interest in contributing, please PM us. Everyone participating in this mod will be credited, as usual. If we can meet our stretch goals, we will then look for a little bit more of a stretch and develop the 1988 version of the cars and have two of the greatest years in Group C racing history represented!
We've been silent for a while because we have quietly begun developing this mod, starting with the Sauber C9, and are focused in making this our best mod to date. But it's taking some time not just due to the focus on getting the car(s) right but due to real life commitments. As usual, this will be free content although we greatly appreciate and use donations (be it PayPal donations or Patreon subscription) to spend in our mods.
At the moment we have two cars modeled but the finished car list goal is the following:
- Sauber Mercedes C9 (modeled)
- Mazda 767B (modeled)
- Toyota 89C-V
- Jaguar XJR-9
- Porsche 962C
- Aston Martin AMR1 (Stretch goal)
- Nissan R89C (Stretch goal)
The Sauber C9 is the first car we are developing and it is currently in early beta with a long way to go but available in our Patreon. Once we feel we've nailed the main aspects of physics, between tires, suspension, and aero, we will begin work on the 767B, first by putting it in the game and then using some C9 adjustments as placeholders alongside its own technical details. Little note that this will be the first time ever the Mazda 767B will be represented in a game! The focus will be on two sets of physics for each car, one being Le Mans configuration and the other Sprint. The focus is on realism so 1989 performance is the target but despite the C9's dominance, for 90-120 minute races the field should prove competitive especially in the hands of able drivers.
This is a mammoth task and will take years to finish. We greatly welcome not only donations to hire artists to create the models, but we also welcome collaboration from other modders in the community - be it for 3D, audio, or physics work. If you have an interest in contributing, please PM us. Everyone participating in this mod will be credited, as usual. If we can meet our stretch goals, we will then look for a little bit more of a stretch and develop the 1988 version of the cars and have two of the greatest years in Group C racing history represented!
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