Apex Modding GT3 mod (0.960)

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. davidporeilly

    davidporeilly Registered

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    Well sorry, I dont buy that. You can very easily discard laps of the Nords as well.
    Today I tested 2 setups. Each with a 7 lap stint. In each stint there was an issue or error on one lap.
    One was traffic, the other my son coming and talking to me.
    Using live delta I was easily able to see my delta b4 and after the issue and do some "data smoothing", ie average the lap b4 and lap after.
    Outside those issues the laps are within 0.5 sec over a 8m30sec lap.

    The level of drivers who are used to do BOP can do consistent laps at Nords. The longer lap is in my view even better than a short one.
    The Dottinger Hoe separates any aero/drag advantage.
    Braking is tested in many places.
    Cornering also over minutes of racing.
    Fuel consumption too.

    So nice try but my question remains, how can a car be BOP on the Nordschilefe and not another track? Prefer with an example but a decent argument beats an assertion.
    Anyone
    @Guimengo
    Anyone.
     
    Last edited: Oct 31, 2017
  2. Guimengo

    Guimengo Registered

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    I don't understand being brought into this. I'm not a GT3 fan but I've done work to understand the gaps and adjust BOP a few builds ago, before the first wave of larger and recent overhauls. But more on the cars, since the real life cars do have their performance adjusted for multiple races, that argument (tracks with differing characteristics) does seem to hold water.

    I think the Ring is a good track to take into account, so much that I had it in my list of options quite a few posts before this flow of posts emerged, but it's not a be-all, end-all track, and not all races are held at the Nordschleife and there alone. Thus it's my belief - and shared by the couple of people who matter - that a tuning menu option for different track characteristics may best suit most league and offline needs, including a no BOP option as well.

    Back to the cave.

    ps: While you don't have the speed to do BOP work, you could be of great assistance to the community - especially beginners and casual wannabes - by helping Emery with his Apex GT3 setup sharing topic.
     
    Last edited: Oct 31, 2017
  3. yoss

    yoss Registered

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  4. davidporeilly

    davidporeilly Registered

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    I don't understand being brought into this. (@Guimengo )

    The reason I asked you for some kind of examples or fact based information is that the feature you have called for (3 different BOP pre sets for differing track types) would be quite a massive project.
    Selecting tracks (what track types? What tracks represent a "type" of track, how many of that type should be tested. Then on to the next "type").
    So I think its fair that you justify such a request with a decent argument.

    I have provided a counter-argument. IE a good BOP settled on the Nords should hold valid anywhere.
    Its simply a debate.
    I say there is no need.

    You are invited to justify that request with some facts.
     
    Last edited: Nov 1, 2017
  5. AMillward

    AMillward Registered

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    What's this BOP I keep hearing about?
     
  6. Travis

    Travis Registered

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    BOP means Balance Of Performance.

    It refers to balancing the performance of the GT3 cars so that one car isn't better than all the others in all conditions.
     
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  7. Eddy

    Eddy Member

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  8. Will Mazeo

    Will Mazeo Registered

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    in real life SRO has 3 BoPs to be used depending on the track they go. I believe it is one for shorter tracks with less acceleration time between corners, one for a medium track and the last one is for Monza.
    It is simply impossible to balance the cars for all tracks using only one BoP with real data. Nords is a track with many different kinds of corners, while you may be able to balance cars overall if you go to a track that represents more one part of the Nords the cars will show its unbalance. Now is it a problem? Not at all if when you do a league you use tracks that benefits all cars, let's say 3 tracks of each type, but this is hard to do.
    BoP is always a hard matter anyway, to make it right you need a super alien with a lot of setup knowledge, anyone less than an alien will never be able to extract the max possible from every car.
    Success ballast help a lot to balance the cars in one way or another so people should use it IMO.
     
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  9. yoss

    yoss Registered

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    Complety agree with you will !!
    After some guys have more affinity with car/track combo .
     
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  10. christos_Swc

    christos_Swc Registered

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    I do not get what exactly it is you are missing here.
    Like I said it is a great place to test a sports car for a manufacturer to make sure it handles in the best possible way under as many conditions as possible.
    That has absolutely nothing to do with BoP, has to do with setup.
    If you balance cars for the Ring, they would be balanced for the Ring, and every other track that has the exact same balance of performance challenges.
    They would not be balanced for Monza or Monaco to use two extreme examples.
    Or every track that leans towards one specific performance characteristic, like top speed or braking or grip or handling.
    But if you test on different types of tracks you can manipulate individual performance characteristics (braking, top speed, tire degradation, grip, handling) to bring them as close to performance as possible on tracks presenting specific performance demands, less balanced ones than the Ring.
    And why would the Ring be balanced?
    Is the endless straight at the back enough to balance out the rest of the track in terms of straightline performance?
    Is it too long.
    Or is it not long enough?
    How could you possibly know?
    Again, BoP and setup are not the same thing.
     
  11. davehenrie

    davehenrie Registered

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    I wonder if the original poster could either close this thread OR make a new one since the cars have advanced well past v0.96. OR(if possible) retitle the thread
     
  12. dadaboomda

    dadaboomda Registered

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    I am not a specialist of this BOP and setting the car (I have no experience because I always use the default set up with sometimes increase the brake pressure).

    I just give my opinion :

    I have driving more than 100000 km on the nordschliefe (laser scanned version of course) :

    There is absolutely no better track to test / improve / make BOP with other cars and also to train yourself and to improve your driving.

    CONCLUSION :
    If just 1 track have to be use to make the best BOP, that is absolutely the nordschliefe (I am 100% sure).

    If for the BOP modders want to use 2 tracks, I suggest nords (~21 km) + SPA francorchamps (7 km).

    Just to give my opinion, perhaps I am wrong.
     
  13. Guimengo

    Guimengo Registered

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    The title is "Apex Modding GT3 mod (0.960)" which represents exactly what it is :p. Though the number is close to v1.0, it does not mean a lot of progress and tweaks can come. Plus still another update before there's anything paid, which so far has been the best demo anyone can ask for.
     
    Last edited: Nov 2, 2017
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  14. davehenrie

    davehenrie Registered

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    my fault. I was confused....as usual...
     
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  15. davidporeilly

    davidporeilly Registered

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    Nicely explained. Thanks.
     
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  16. dadaboomda

    dadaboomda Registered

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    I agree. Logical and well explained.
     
  17. christos_Swc

    christos_Swc Registered

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    Well, if I wanted to find a sweet setup to use as base for every track I go to, I would use neither the Ring or Spa, although both are great places for testing, I would use Circuit of the Americas.
    Even has things you will not find at the Ring, like a very long accelerating corner near the end of the lap,plus pretty much everything else, including even longer braking zones than the Ring.
    If however I wanted to created the best possible BoP I would use more than one track, because different tracks put the emphasis on different performance parameters, which means that, pretty much by default, there can never be one single track to balance cars for very different tracks...
     
  18. Guimengo

    Guimengo Registered

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    Some update images to show night lighting and rendering progress
    23275534_1397187927047201_1718954327919471785_o.jpg 23157385_1397179417048052_2143751640555102842_o.jpg
     
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  19. Guimengo

    Guimengo Registered

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    More in-game testing

    Apex GT3 (3).jpg Apex GT3 (4).jpg Apex GT3 (6).jpg Apex GT3 (8).jpg Apex GT3 (9).jpg Apex GT3 (10).jpg Apex GT3 (11).jpg
     
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  20. mermoid

    mermoid Registered

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    I don't know if this has been mentioned before, but there is some kind of issue with the fuel mixture settings and their effect on engine power. The setting with the highest power output on all cars is Mix 5 ('Lean 1'). The settings from Mix 6 upwards have progressively less power. I thought it might just be a mistake in CarStat so I tested a few cars on track at Interlagos and had around 4-5kph higher top speed on Mix 5 than Mix 15 (depending on car).

    799R Lean.png 799R Power.png Camaro Lean.png Camaro Power.png
     

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