Diogo Oliveira Falcão
Registered
Guys, changing a car's behavior from oversteering to understeering is simple, try adjusting spring rate and ride height and you will have a totally different car without too much trouble.
Guys, changing a car's behavior from oversteering to understeering is simple, try adjusting spring rate and ride height and you will have a totally different car without too much trouble.
I'm very happy to know your impression after a few laps, I made around 600 laps with it during the tuning process, so my opinion, even if totally wrong, may differ from yours.Hello, I did my first laps with this mod monday night on the server where I meet some of you. After 2 min of qualy, the race has started for 12 laps.
I choosed the F458 and it is funny to drive, but as someone here as reported the rear of the car seem to be unstable a bit, in my opinion and need to be cured. During the braking, I tried to keep it in line using a bit of gas specially on low speed turns. Exiting from low speed turns seem to be non easy.
I didn't touch the setup in order to give you some feedback.
I think that may be a good idea to provide also a second setup in order to match the driver that like a rear more stable.
PS: I'm sorry form my bad english.
+1but the real solution is not to use aids, but to fix the physics of the car. Many of the ISI cars behave in this exact manner.
Hi,
Just a short question: could it be possible that there is by mistake no auto blip funktion in the Ferrari mod?
In the mod it is not possible to drive like the driver in the video. Every downshift while hard braking is a spin...
In my player.json it is aktivated, but I gess it is only for manual gear relevant.
(I don´t have any big idea of making mods)
That video itself explains major problems of general vehicle behavior in the ISI physics engine. Look where he draws the diagrams and even shows the direction of travel (the path) the car is traveling relative to where the car is pointing (especially during oversteer). This hardly exists in ISI engine relative to, not only Netkar Pro, Live For Speed, iRacing, and Assetto Corsa, but, even more importantly, to real-life. In the ISI physics engine, the car's direction of travel wants to almost instantly vanish/stop and almost on a dime "transfer"/continue towards where the car's front-end points to. That's why oversteer, or even getting the rear slightly, slightly light, equals the car turning sharply into the corner more and more as if it gained 1000% front-grip and as if you don't need to apply hardly any steering lock to make the car turn and go through corners, rather than like in real-life (as-well as other sims) where the rear simply rotates around but the direction of travel doesn't instantly change as if there is no such thing as forward momentum. It's why 90% of oversteer in ISI engine results in you being sharply to the inside of the track or so far inside the track that you are off the track, but in real-life the car keeps travelling forward or to the outside of the corner/track even if the rear rotates because that is where the momentum is making the car travel. In real-life, only if you don't apply any steering correction, and then eventually the car re-grips, do you then all of a sudden drive towards the inside of the track (which obviously makes perfect sense).These cars has been tested hundred of hours by the Apex team and I can say to you that there are no bug on the physics.
Two great videos for those trying to be fast:
https://www.youtube.com/watch?v=GwA1q63dIxM
It's a bit like the modern unstable fighter jets that can only be controlled by a computer. If you have a different driving style it's just horrible.
My proposal would be to add the setup option to adjust the brake map and with a wide spectrum of possible values and see what happens.
That was my first thought. I don't find the default setup welcoming and maybe the biggest culprit comes from the diffs. If those are the real life values, and they're locked to the teams, tough crap for us. Otherwise, no reason for them to be as that except for individual preference: "the physics reflect my personal feeling of how I would like those cars to behave (I strongly dislike understeer), and I enjoy a lot driving historic cars (BT20, Howston, and Cobras)."
In my test of the Ferrari I did experience mid corner and exit oversteer.
I made many changes to the default set which for my tastes improved it.
You are welcome to try it.
https://www.dropbox.com/s/vdms25llfa..._test.svm?dl=0