Apex Modding GT3 - 2012 (v1.05 out)

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. RJames

    RJames Registered

    Joined:
    Nov 2, 2012
    Messages:
    567
    Likes Received:
    0
    I think it was mentioned a number of pages back that the car balancing was done on feedback/results from a league. No one ran the SLS so it seemed to have got left behind however I think i read that was being addressed. I've been running AI endurance tests on a private server for the previous week across a number of tracks and it's also clear the SLS is not up to the same performance levels - although it seems to have a fairly high topspeed it's laptimes for example around Bathurst are around 4 seconds slower.
     
  2. Paul Fenwick

    Paul Fenwick Registered

    Joined:
    Sep 23, 2015
    Messages:
    106
    Likes Received:
    4
    I see... Is this due to be fixed? I want to run offline but this is really annoying me !
     
  3. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    897
    Likes Received:
    1,772
    let us finish the current rework we made on the physics , it s not only clic clic clic , request time and long test
     
  4. Eddy

    Eddy Member

    Joined:
    Jun 27, 2013
    Messages:
    1,639
    Likes Received:
    390
    Take all the time you need Yoss. If you need a tester [emoji4] i'm available. No modding capabilities but some knowledge of cars and driving physics i have.
     
  5. Manav

    Manav Registered

    Joined:
    Jul 12, 2015
    Messages:
    38
    Likes Received:
    0
    Poor Yoss so many demands for the guy!

    You know we all love you Yoss so don't stress :D
     
  6. Paul Fenwick

    Paul Fenwick Registered

    Joined:
    Sep 23, 2015
    Messages:
    106
    Likes Received:
    4
    hey yoss...keep up the great work. didn't mean it as a dig :)
     
  7. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    Today I started to declutter the Z06 gen file. The result is a nice improvement in fps performance. It's hard to express it in numbers, because it depends on the number of cars on the track and the limitations of the Computer used to render the scene. A quick test with 19 AI cars at Oregon Raceway Park showed an improvement by 100% (old gen file 24 fps, new gen file 48 fps). :eek:
    If I don't had to care about external zoom cameras the improvement would be much higher. It is useless to render cockpit button panels at 100 meter distance (lod them out!).

    I also started to adjust the first materials (wccarbody, wcwindow). The screen shots shows the maximum possible reflection for the new material settings (white alpha). It is always possible to reduce the reflection for each car by darken the alpha channel of the skin dds file.

    [​IMG]
    [​IMG]
    [​IMG]
     
  8. FuNK!

    FuNK! Registered

    Joined:
    May 26, 2013
    Messages:
    490
    Likes Received:
    294
    It is possible to have a dirt buildup animation texture-wise (like with rFactor before)...but this far away from being dynamic!
    ISI had included everything of dynamic things but disabled them (dirt and damage textures can be found in materials of older ISI content)... maybe because of performance issues (like with the weather). So maybe these things will return in future!?

    @Tosch
    Looks really great! Again a advanced setup of textures and materials generates a complete different but stunning look!! Anyhow this directly shows some missing things like shadings on the grills etc...but good things come to those who wait :D
     
  9. Hazi

    Hazi Registered

    Joined:
    Jan 15, 2012
    Messages:
    759
    Likes Received:
    74
    Top luv it! TIA
     
  10. Nitrometh

    Nitrometh Registered

    Joined:
    Dec 28, 2014
    Messages:
    1,097
    Likes Received:
    443
    Wow. Amazing shots. Now I hold my breath until this masterpiece is released. This is shocking great[emoji16]

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  11. argo0

    argo0 Registered

    Joined:
    Jan 22, 2012
    Messages:
    624
    Likes Received:
    8
    Yeah, thanks to everyone who has contributed. Amazing work.

    Sent from my SM-N9005 using Tapatalk
     
  12. qusimano

    qusimano Registered

    Joined:
    Oct 11, 2012
    Messages:
    163
    Likes Received:
    60
    it's a shame that i have to switch off reflection with my vga :D the 458 look gorgeous, I can't imagine all that reflection porn in movement :cool:

    Glad to see your works thanks:cool:
     
  13. Chris Lesperance

    Chris Lesperance Registered

    Joined:
    Nov 29, 2012
    Messages:
    901
    Likes Received:
    812
    Glad to hear that there should be a pretty good FPS boost. It is one of the reason's I don't drive the mod as much as I would like.

    Looking great!
     
  14. Cartman78

    Cartman78 Registered

    Joined:
    Feb 5, 2013
    Messages:
    8
    Likes Received:
    0
    Amazing work guys ;)
     
  15. FatCity

    FatCity Registered

    Joined:
    Oct 5, 2010
    Messages:
    347
    Likes Received:
    33
    To have the mod looking like this and having the Sim simulating the way it does, why would you buy any other racing sim, all it needs now is the wind in your hair and the exhaust fumes lol.
     
  16. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    897
    Likes Received:
    1,772
    Yes and Tosch seem to be happy with the work you made on the skins
     
  17. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    897
    Likes Received:
    1,772
    Fatcity : for the smoking exhaust thing exist on rf2 , for the wind in the hair sorry i can't do nothing
     
  18. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    I am. :D Color, brightness and saturation is spot on. The alpha channel with the darkened side works excellent with my sick reflection settings. I have to darken some things here and there, but these are all minor corrections. The only map where I make bigger changes is the spec map for the body. I would like to see a similar amount of specular reflection on all parts of the car, so I have to make the sides a bit brighter and to reduce jaggies, the edges of the of rear wing a bit darker.
     
  19. Cartman78

    Cartman78 Registered

    Joined:
    Feb 5, 2013
    Messages:
    8
    Likes Received:
    0
    You guys are going to make me blush :eek:

    Anyway it's really great job, I am fan ;)
     
  20. rolandhaans

    rolandhaans Registered

    Joined:
    May 27, 2015
    Messages:
    43
    Likes Received:
    0
    A question tot Apex on the physics side. Were you able to make tire improvements/changes based on the new Camaro tires?

    Sent from my XT1068 using Tapatalk
     

Share This Page