The work on lights begin after this post so we check art , shaders look around what exist and find the way we use right now Actual public Toyota GT one settings (0.999 version ) Light=HeadlightL { Type=Spot Pos=( 0.678, 0.535,-1.958) Dir=(0.1, -.16, -.6) Range=(0.0, 270.0) Active=False Attenuate=(0.1, 0.009, 0.00002) Hotspots=(0.0, 100) Falloff=(2) Intensity=(2.4) Color=(200, 200, 200) } Light=HeadlightR { Type=Spot Pos=(-0.678, 0.535,-1.958) Dir=(-0.1, -.16, -.6) Range=(0.0, 270.0) Active=False Attenuate=(0.1, 0.009, 0.00002) Hotspots=(0.0, 100) Falloff=(2) Intensity=(2.4) Color=(200, 200, 200) } - Hotspots value is how large is the spot , basic old value was Hotspots=(9.0, 58) as show on the first bentley pic - Intensity is how the lights shine in the dark , too high intensity value and not enough large Hotspots illuminate cockpit window too much at night in front of others cars .You need to work on the two value for find what you want as final result, old value was Intensity=(2.9) we use 4.0 on Python_SR pics - Color is color of the lights
To be honest, i had a question on the discord channel and got very fast help and a proper answer from @Coutie ... But youre right, we could need more information.
Technically nowhere, but no post since end of March, thought it is better to ask. I never meant to offend You Folks, I apologize if I did I wanted to express I hope despite the silence it is still ongoing!