Discussion in 'Vehicles' started by yoss, Jan 6, 2016.
Please, can you advise, what we have to change in the gen file for the new lightning?
The work on lights begin after this post
so we check art , shaders look around what exist and find the way we use right now
Actual public Toyota GT one settings (0.999 version )
Type=Spot Pos=( 0.678, 0.535,-1.958) Dir=(0.1, -.16, -.6) Range=(0.0, 270.0) Active=False Attenuate=(0.1, 0.009, 0.00002) Hotspots=(0.0, 100) Falloff=(2) Intensity=(2.4) Color=(200, 200, 200)
Type=Spot Pos=(-0.678, 0.535,-1.958) Dir=(-0.1, -.16, -.6) Range=(0.0, 270.0) Active=False Attenuate=(0.1, 0.009, 0.00002) Hotspots=(0.0, 100) Falloff=(2) Intensity=(2.4) Color=(200, 200, 200)
- Hotspots value is how large is the spot , basic old value was Hotspots=(9.0, 58) as show on the first bentley pic
- Intensity is how the lights shine in the dark , too high intensity value and not enough large Hotspots illuminate cockpit window too much at night in front of others cars .You need to work on the two value for find what you want as final result, old value was Intensity=(2.9) we use 4.0 on Python_SR pics
- Color is color of the lights
With thanks to Studio 397 to their endless support to modding
sorry. miss post
To be honest, i had a question on the discord channel and got very fast help and a proper answer from @Coutie ... But youre right, we could need more information.
i send you a mp it s better
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