Discussion in 'Vehicles' started by ApexModding, Oct 5, 2018.
Do you have plans to release a 512S Coda Lunga?
Awesome job, Apex! Thanks for all your hard work!
Is there a reason the 917 and 512 aren't grouped together in the car list?
The next 917k update correct this thing , ty for the good word, what shifter style did you use?
I use a Paddle Shifter, lift on upshift, blip on downshift. Works very well with the 917, but seems delayed on the 512.
None of the H-boxes really work well enough to use as they need a realtime feedback loop for rev matching even with a clutch.
Try purist hell and toe upgrade with grind mod
yes , with mirrors elevate atypical !
...and we need the Toyota 7 and the turbo Nissan R383 too
They need to throw in the 917 Langheck too at the same time
that s why for the moment the two car is not planned , may be later when the two others in stock are done .
First AI offline practice race with Woochoo's Le Grand Circuit, 1-9 Ferrari 512, 10th Porsche 917 K
where do the files come in? they are not listed in the new UI.
thank you for your help ...
Well done mod. Thank you for all the work so we can have some fun.
Thanks so much looking forward to trying this out
I don't use loose skins, but when i remember it right, you have to select a car and go to the upgrades page.
When you are in the showroom, click "create" in the menu and then "create skin dir".
Now you should have a folder FLAT12_917k_1971 with a subfolder of the selected car.
Empty that subfolder and put the downloaded mas file into it.
That should work, that you can select that skin in the upgrades, in the create menu then.
[ATTACH = full] 35660 [/ ATTACH] [ATTACH = full] 35661 [/ ATTACH]
Merci pour votre travail, j'attendais avec impatience cette voiture avec la Porsche 911 RSR je suis content. Mon premier essai ce matin, une dizaine de secondes de différence avec le 917k. Je pense que quelques mises à jour seront nécessaires pour que la voiture soit vraiment agréable à conduire et surtout pour être équilibrée par rapport à ses concurrents. Premier point, je ne sens pas assez le freinage moteur dans les rétrogradations et le travail des pneus ne donne pas une sensation de sécurité. le réglage de la force du volant n'est pas assez important, les options «pompe» et «frein moteur» ne sont pas actives et le «volant puissant» n'est pas efficace sur mon T300rs. ici,
EDIT: j'ai fait une augmentation de la FFB dans le réglage du menu du jeu et déjà amélioré de la sensation au volant est vraiment meilleur, alors il faut faire un réglage de suspension approprié et rétracter les réglages généraux, le résultat est la!
Not sure if you're talking to me, but I used #2.
Thanks francois pour le feedback ,if you like play with those kind of era car you have a online champ who begin sooon here : https://forum.studio-397.com/index....portscar-championship-vwsc-1971-series.68217/
in the customise menu , the first upgrade named steering let you change the ffb power depending on stwheel you use
Under what name is Ferrari listed in game?
I subscribed on Steam but even after restarting several times I can't find it although I do have it in steam lib folder.
Btw Porsche 917k is visible under that name nad version is 0.80, is that latest version?
The 917k on next update come at the same place
I have to disagree with Maximus, the braking is there, and as seen in onboard footage this is no modern brakes we´re talking about. Even in a track day it clearly shows it took much more to stop this car than we may be used to (Start-finish straight on Monza it started braking 300m before the chicane. On the inside of a turn the car behaves brilliantly, even if you downshift late. I entered a few corners at Spa with too much speed, and the turning ability even in these conditions is fantastic. The car in my opinion is superb, and that feel of having to look up to take a glance at the rear makes it magic. I do think the BOP has to be balanced with the 917, but that sure will be coming.
My overall opinion is that this Ferrari is on the 917 one level, which is a lot. Great job guys.
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