Good report james , strangely when we made the sgt500 we don't suffer this problem .Here is a screen shot from a video I made before the problem started, it is a little hazy but it's in the evening so it's meant to be:
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This is from today time is 1:00pm and its sunny excuse the fact that its the whole tripples image:
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And this is at night, you cans see that the dashboard is clear but the windscreen wiper is cloudy, in fact everything through the glass. This started after some shader updates to RF2 as far as I can remember.
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I think I first posted here about the issue soon after it first happened.
If you need anything more, let me know.
I don't want sound like a Smartass, but i would do this: Depending on, if the inside Windscreen uses a WC Material or not, check the Alpha Channel(s) of the basic or all Window related Texture(s) in the Teams mas/Folder, that are used for it and set it to something like R,G,B 1,1,1 (almost full black), to get rid of the milky Look.Good report james , strangely when we made the sgt500 we don't suffer this problem .
let us check and see what we can do for cure this problem .
S397 say something about this shader update ?
Our car have this problem too?And for the Problem with "invisible" rear Lights of the other Cars, if both Materials (rear Lights and inner Windscreen) use Alpha blending Transparency, check their Alpha Sort Values (5-8), and give the rear Lights Material a more dominant Alpha Sort Value.
Sorry Franck, i didn't tested it and read an above Post too fast, so i thought that these Cars are affected too.Our car have this problem too?
No, that is put together by SGS who got our permission to include the cars.That looks much better. If you do an update, will it also update the CMS series cars?