[WIP] Apex Modding - 1970 Sportscar Championship

Discussion in 'Vehicles' started by ApexModding, Oct 5, 2018.

  1. nolive721

    nolive721 Registered

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    Did set steering to hard instead of the soft as default but still no joy

    Very low forces in the wheel, i have a SIMHUB FFB dashboard and it barely goes to 30% of the gauge

    The porsche feels and handles brilliantly by comparison so I wonder why such behavior with the Ferrari

    Any help appreciated
     
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  2. benborp

    benborp Registered

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    I've found that the suspension set-up has a pronounced effect on the FFB for the 512. Caster and toe settings, plus transferring more weight on to the front end produce a stronger more definite response. Adjusting the FFB multiplier to produce reasonable forces across the range that the car generates has worked well for me.

    Although I have found that track surfaces need a bit of life to them to give a decent FFB experience. Circuits that I know to be pan flat, with no low frequency undulations or varying cambers are still underwhelming.
     
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  3. nolive721

    nolive721 Registered

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    Thanks for the advices, i will definitivelly try but really there is a big gap
    Any chance to share your suspensiond and camber setup?

    Did you also adjust the steering set in customize?

    Thanks a lot
     
  4. benborp

    benborp Registered

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    I don't have a set-up. I just played with values to see if my memories of how the car reacted to my first experiments were correct. Increasing caster to maximum and then increasing positive front toe two clicks definitely made an improvement to how much feel there was around centre. Negative front toe was an unpleasant experience with the wheel being tugged into the corners.

    Once there was decent feedback around the middle of the steering range I looked to adjust the car specific multiplier in the FFB section of the calibration page. I find that more precise than the three options on the customization page.
     
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  5. nolive721

    nolive721 Registered

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    Thanks
    Will give it a try today
     
  6. ApexModding

    ApexModding Registered

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    Ferrari 512S 1.07 update
    • Implemented PBR and IBL shaders
    • Updated steering wheel textures
    • Complete race liveries for 4 of the 1970 rounds: Brands Hatch, Monza, Spa-Francorchamps, and Le Mans
    • New tire textures, Firestone and Goodyear, assigned to their corresponding cars
    • Updated driver textures
    • Revised force feedback
    • Revised engine audio mix with NEChris engine sounds

    [​IMG] (or two)


    20210911183212_1.jpg
    20210911184220_1.jpg
     
    Last edited: Oct 4, 2021
  7. yoss

    yoss Registered

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    Ferrari 512S 1.07 update
    • Implemented PBR and IBL shaders
    • Updated steering wheel textures
    • Complete 4K race liveries for 4 of the 1970 rounds: Brands Hatch, Monza, Spa-Francorchamps, and Le Mans
    • New tire textures, Firestone and Goodyear, assigned to their corresponding cars.
    • Updated driver textures with pbr and ibl shaders .
    • Revised force feedback
    • Revised engine audio mix with NEChris engine sounds with autorisation
    NOTE : Because of package change name and less skins in 1.07 old skins from 1.02 version can appear in the list .Uninstall manually the 1.02 resolve the problem
     
    Last edited: Sep 19, 2021
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  8. hitm4k3r

    hitm4k3r Registered

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    Outstanding update. The sound is much better now. Only little issue I found so far while spending a few hours with the car is that I can look through the mirrors (needs a texture mapped on the rear) and the undertray shadow of the car seems a tad week. But that's complaining on a very high level. Certainly worth a coffee (or two). :D
    20210919185446_1.jpg
     
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  9. Corti

    Corti Registered

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    nice pic ;)
     
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  10. yoss

    yoss Registered

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    Porsche 917k v1.0 update incoming this week end or begin of next week
     
    Last edited: Oct 4, 2021
  11. tjc

    tjc Member

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    I can`t wait till we get moved to the new house and I get my new rig built. This is going to be one of the very first mods I`ll be driving. Looking good yoss. :cool:
     
  12. ApexModding

    ApexModding Registered

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    The Porsche 917k v1.0 update is out!

    Changelog:
    • Implemented PBR and IBL shaders
    • Updated steering wheel textures
    • Complete race liveries for 6 of the 1970 rounds: Daytona, Sebring, Brands Hatch, Monza, Spa-Francorchamps, and Le Mans. A tip of the hat to billyblaze for helping with some of the liveries of the "less popular" entries
    • New tire textures, plus adding Dunlop to the one Gesipa car that used it :rolleyes:
    • New menu icons
    • Updated VR headset settings
    [​IMG] (or two)


    Get it on the Steam Workshop if you don't have it already


    20211003123113_1.jpg
     
    Last edited: Oct 4, 2021
    jimagn, pascom, trollray and 19 others like this.
  13. benborp

    benborp Registered

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    Awesome work. The immersion in VR is great with the cockpit wrapping all the way round, plus it still drives like a dream!
     
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  14. Art_Pereira

    Art_Pereira Registered

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    Fantastic!! Thank you!! :=
     
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  15. JamesB

    JamesB Registered

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    Magic, still my favourite mod. Thanks guys.
     
  16. tjc

    tjc Member

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    Awesome! Many thanks guys. :cool::)
     
  17. Paul Stante

    Paul Stante Registered

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    Great cars - definately worthy of a donation
     
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  18. jepeto

    jepeto Registered

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    is the 917k sound could be updated ? not enough fine in cockpit view i find
     
  19. Frederick Alonso

    Frederick Alonso Registered

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  20. yoss

    yoss Registered

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    Last edited: Oct 9, 2021
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