APEX GT3 SHADERS VS ALL

Discussion in 'General Discussion' started by pas74, Dec 18, 2017.

  1. pas74

    pas74 Registered

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    Why...and i really i don't understand why APEX Gt3 cars dx11 looks much better than the other content...?
    Why there isn't a standard in terms of shaders settings ?
    It's because dx11 are still work in progress?
    I mean dear studio 397 Staff...
    You made a great job introducing dx11..and releasing new amazing contents and keep going that way!!
    But It seems you forgot to put in each release the sky reflection in the bodycar...which make the car look more realistic!
    If you compare (external Camera) the Apex gt3 cars with the gt3 power pack or and other gt3 content...you will notice the difference...
     
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  2. Coutie

    Coutie Moderator

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    Sky reflection is included automatically. The apex cars might just be more shiny.
     
  3. yoss

    yoss Registered

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  4. Bjørn

    Bjørn Registered

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    They're not necessary more shiny, they just have some tasty-ass values on:
    Fresnel Power,
    Fresnel Specular
    (Fresnel min,
    Fresnel intensity,
    Fresnel power)
    and Fresnel Reflect
    (Fresnel min, Fresnel intensity, Fresnel power)

    Simple as that. @Tosch figured these out years ago. I've used them on my stuff ever since - where suitable.
     
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  5. yoss

    yoss Registered

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    i don't refind the pics he post with his setting in toshop and 3ds max, with the camaro tweak
     

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