Have any users managed to get FXAA, SMAA or other post process AA working in rFactor2?
There are quite a few variants of the FXAA injector out there. I've not managed to get any to work so far, nor the SMAA injector.
I've tried with the files in the root folder, also the core folder. If in 'core' the game will not load, if in root nothing happens, aside from one effect:
One fxaa mod has a UI that allows alteration of colour toning, bloom, and other post effects. When I had all these options enabled (the default setting) and the mod was placed in the root folder, I could load up fine, but as soon as there was a 3D view (race screen) all I could see was a background canvas with a horizon on it.
There are quite a few variants of the FXAA injector out there. I've not managed to get any to work so far, nor the SMAA injector.
I've tried with the files in the root folder, also the core folder. If in 'core' the game will not load, if in root nothing happens, aside from one effect:
One fxaa mod has a UI that allows alteration of colour toning, bloom, and other post effects. When I had all these options enabled (the default setting) and the mod was placed in the root folder, I could load up fine, but as soon as there was a 3D view (race screen) all I could see was a background canvas with a horizon on it.

