Another Trees problem

Discussion in 'Track Modding' started by cosm1, Apr 3, 2014.

  1. cosm1

    cosm1 Registered

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    Hi guys, not sure if someone already fixed this (probably yes) but I have a problem with the trees as the screenshot say:

    [​IMG]

    I know is a common problem but didn't find the solution yet
    How to fix it?
    Need to import on 3ds max? And then?
     
  2. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    The only proper fix is to set Vertex Alpha to 99.999 ...
     
  3. cosm1

    cosm1 Registered

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    Thanks Luc, I will try :)
     
  4. cosm1

    cosm1 Registered

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    tried but nothing has changed, what I have done wrong?

    [​IMG]
     
  5. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    Those are TreeWalls, not the individual trees. They must be in some other object.
     
  6. cosm1

    cosm1 Registered

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    ok thanks, but now another problem appear (probably 3dsimed related): to import the rf2 gmts to 3dsmax I open them with 3dsimed, save as rfactor 1 gmt and then import to 3dsmax with the importer (because there isn't gmt2 rf2 importer yet??) but they become invisible, see picture:

    [​IMG]

    Same happen if i import them on 3dsimed, just changing to t1 shader and they disappear
    Ingame they 'look' invisible
     
    Last edited by a moderator: Apr 4, 2014
  7. negb

    negb Registered

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    export as .3ds from 3dsimed and then open in 3ds max.
     
  8. cosm1

    cosm1 Registered

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    tried but still the same
     
  9. blakboks

    blakboks Registered

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    edit: nevermind...didn't originally see that the original issue had been solved (sort of).
     
    Last edited by a moderator: Apr 5, 2014

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