Analyzing Different Types of Tire Models in Racing Sims

Discussion in 'General Discussion' started by William David Marsh, Mar 31, 2015.

  1. William David Marsh

    William David Marsh Registered

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    With many sims moving into developing their own proprietary tire models, I deided to take a look at what exactly makes an effective tire model:

    http://simracingpaddock.com/aokEW

    What are your thoughts on the different tire models being developed? Do you have a personal favorite?
     
  2. Guimengo

    Guimengo Guest

    I think iRacing was the F1rst to publicize/market "tire model"
     
  3. Jamie Shorting

    Jamie Shorting Registered

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    Gravity will (usually) stay at 9.8 m/s² while stationary.


    Sorry but I lol'd
     
  4. Satangoss

    Satangoss Registered

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    If you park your car over some copper-iron geological formation you be sure the gravity will be more than 9.8 lol
     
  5. hexagramme

    hexagramme Registered

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    Great Piece, William.
     
  6. Jamie Shorting

    Jamie Shorting Registered

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    Turn 3 Road America?
     
  7. DurgeDriven

    DurgeDriven Banned

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    My thoughts, I find extra information I do not need tedious.

    Time better spent driving.

    For me all that matters is what " it feels like " , all the numbers or debate in the world won't make a difference to that. ;)
     
  8. Guimengo

    Guimengo Guest

    FFB is crucial and you can have the best real life simulation but it won't matter if it isn't translated properly. You don't feel the physics, you feel the force feedback.
     
  9. William David Marsh

    William David Marsh Registered

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    Well, gravity is strongest at the 2 poles of Earth (remember, Earth is NOT a perfect sphere). The closer you get to the equator, the less gravity will be pushing down on you, because the further you'll be from the core of the Earth.
     
  10. David O'Reilly

    David O'Reilly Registered

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    "Every time I learn something new it pushes some old stuff out of my brain."
    Homer Simspon
     

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