Who played AMS 1.6 today and thought: "Still not even close to rf2..." and returned to rf2 (Sebring) after 10 minutes, disappointed that AMS2 wasn't better??
Try the custom FFB file I posted in my last post, it might surprise you. I ran a 1-hr practice session in both rf2 and AM2 using the Corvette C8 GTE at Brands Hatch and was surprised at how similar both sims felt. My times were within a few tenths of each other in both sims. The AI in AMS2 is no where as good as in rF2.I've tried the update and started with the 992 GT3R at Daytona. Exited the pits and instantly felt the floatiness. So I thought, let's whipe it and start with a fresh install as maybe there might be something corrupted on my end. If my daily car with soft suspension was that floaty I would revisit it and check if something is broken or if a wheel is loose.
After reinstall I took the 963 for a run at Laguna expecting the IMSA content to be their standout content due to the license. I don't know where people see the "gamechanging" update but that car certainly doesn't drive like it's real counterpart. Turns out the floatiness of the 992 GTR3R was still there after reinstall.
The obvious reason why alot of people like the title is because it's simply fun to jump in and drive and have tons of cars and tracks available with a generally nice presentation of the Madness engine. The cars are glued to the road so it requires no effort to keep the cars on track and feels rewarding instantly. If the cars actually drive like cars - something that was once pretty important for this genre - has become completely irrelevant to many players and if you question this you are labeled an ISI-fanboy, a hater or a simracing elitist. I know, the cars in LMU aren't for everyone and require the user to put in some effort, but if AMS2 is considered a benchmark for where this genre is heading then it's certainly not getting very interesting and we are stuck with playing the older titles except for ACE. I was thinking about getting the IMSA content but as the title presents itself now, I won't be doing that. This quantity over quality mentality with that title that has established itself within this genre over the last couple of years drives me more and more towards using older titles.
This is not a FFB issue. FFB is ok and decent enough for me. The problem is the hovering of the cars wich is still a big problem. I have been running PC2 in league racing and this is very similar in how the cars react if you push them to the limit. They simply aren't connected to the tarmac as they are in other titles. You can even see it in replay how the cars hover around.Try the custom FFB file I posted in my last post, it might surprise you. I ran a 1-hr practice session in both rf2 and AM2 using the Corvette C8 GTE at Brands Hatch and was surprised at how similar both sims felt. My times were within a few tenths of each other in both sims. The AI in AMS2 is no where as good as in rF2.
Is that the right file? It's virtually empty (62 lines, half of them comments, vs 958 lines inTry this custom FFB, I like it. It feels a bit gritty when stationary but feels great when moving. Just copy text file to documents Automobilista 2 folder, select custom FFB in game and set FX to 0.
# NAME: rFuktor 5.0.1.6K - By Karsten with Shadak, Panos & Kuku
## Kuku rfuktor ultimate Evo tune V1.6.1 ##
#
# post Ams2 1.6 - 7/12/2024 * RC subject to change.
Yes it's the correct file, it's just 4 lines at the end. I've removed the unnecessary lines. New text file. As I said in my first post it feels gritty when stationary in the pits but that disappears when moving. I've never really enjoyed AMS2 until I used this custom FFB file, I think it nearly feels as good as rF2. I'm willing to tolerate the gritty feeling when in the pits for the improved feeling when on track. Give it a try, if you don't like delete it, nothing lost. I won't be going back.Is that the right file? It's virtually empty (62 lines, half of them comments, vs 958 lines in
Code:# NAME: rFuktor 5.0.1.6K - By Karsten with Shadak, Panos & Kuku ## Kuku rfuktor ultimate Evo tune V1.6.1 ## # # post Ams2 1.6 - 7/12/2024 * RC subject to change.
Did you actually try with the custom FFB file. Give it a go, if your not happy with it, delete it.This is not a FFB issue. FFB is ok and decent enough for me. The problem is the hovering of the cars wich is still a big problem. I have been running PC2 in league racing and this is very similar in how the cars react if you push them to the limit. They simply aren't connected to the tarmac as they are in other titles. You can even see it in replay how the cars hover around.
If it’s not about FFB, changing FFB won’t help.Did you actually try with the custom FFB file. Give it a go, if your not happy with it, delete it.
I don’t think you understand we’re not talking about the same thing.I give up with you lot. Commenting on something you haven't even tried.
Don't get me wrong, I really appreciate your help and have tried different FFB profiles allready. But using a different FFB file won't suddenly transfere physics and if it does, then there is certainly something underlying wrong with the title. I have no idea how people come to the conclusion that the physics in AMS2 are good or decent, because the cars do stuff that real cars don't do - and I don't mean a few more degree of slip angle but real funky stuff. I have tried different cars over the last two weeks and there are cars that work better than others, but overall the physics of the cars are pretty far off from genre standards. I drive a Polo myself and eventhough that car has improved it still floats around like a hovercraft. If my real Polo would behave like that I would have brushed a few trees allready. Another thing that allways strikes me with AMS2 is that they pump out tons of car without getting the basics right while trying to do everything at once, for different disciplines, different surfaces and there is no sign that they will change that mentality. Just a small example, but the electric startup of the Hypercars is still not working correctly. We are talking a four year old title here btw and not a platform that is in it's early days.I give up with you lot. Commenting on something you haven't even tried.
Don't get me wrong, I really appreciate your help and have tried different FFB profiles allready. But using a different FFB file won't suddenly transfere physics and if it does, then there is certainly something underlying wrong with the title. I have no idea how people come to the conclusion that the physics in AMS2 are good or decent, because the cars do stuff that real cars don't do - and I don't mean a few more degree of slip angle but real funky stuff. I have tried different cars over the last two weeks and there are cars that work better than others, but overall the physics of the cars are pretty far off from genre standards. I drive a Polo myself and eventhough that car has improved it still floats around like a hovercraft. If my real Polo would behave like that I would have brushed a few trees allready. Another thing that allways strikes me with AMS2 is that they pump out tons of car without getting the basics right while trying to do everything at once, for different disciplines, different surfaces and there is no sign that they will change that mentality. Just a small example, but the electric startup of the Hypercars is still not working correctly. We are talking a four year old title here btw and not a platform that is in it's early days.
And difficulty levels aren't the biggest problem here. I crash myself with certain cars in AMS2 aswell when going over the limit. Difference to other titles is that I don't get a cue for why I crashed and sometimes cars go off for no reason. The engine still has fundamental issues with pulling the car into the grass or into curbs.