MiguelVallejo
Registered
Genial..!Skins are finally on the making. Stay tuned
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Genial..!Skins are finally on the making. Stay tuned
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Thank you and yes, My idea was to model some engine parts, radiator and tubins. Never got the time to propperly do it. Athough the cars have a lot of polys.. We have to be careful about adding objects to them.Hey first up congratulations on getting this mod completed it’s a great effort and a fun mod I was wondering if there are plans in future to adjust the model behind the front wheels and behind the front air dam so it’s not possible to see through the car to the other side or see it’s lack of engineCurrently from certain views you can see straight through while not a killer it would just complete the mod I reckon
btw it’s a fascinating series which I knew very little about I have done some research and might do a skin or two in the future for it
Either way nice mod thanks for sharing your hard work![]()
Ha ha no modeling is beyond my skills I am just a dumb skinnerThank you and yes, My idea was to model some engine parts, radiator and tubins. Never got the time to propperly do it. Athough the cars have a lot of polys.. We have to be careful about adding objects to them.
If you or anyone it's able to model simple suitable under the hood parts, I'll be happy to add them.
Cheers
Send me skins. I Will add them to next releases. You have blanks in teams folder to add numbers and decals.Ha ha no modeling is beyond my skills I am just a dumb skinner
not sure it needs an engine or parts just some coverage so you can’t see there is none... any way no pressure good luck with it... if I do a skin or two I will post them here![]()
Nice!! But I wouldn't be able to upload that skin into my releases because it looks like a real racing league car team. What you mean by virtual race car and new materials?Ok this is a very very early wip attempt and its not a perfect replica and there area a few template issue but it looks promising...
The biggest issue for me atm is I can't make a virtual ride car so it makes making a skin pretty difficult.. if you can look at this and fix this issue that would be great (new materials would be a bonus) and I will look at finishing this one.... no pressure btw
View attachment 38539
With the 397 cars you can select them in the spinner and create a new team and associated skin it’s based off the car you select and uses that cars veh file as it’s basis, not sure what’s required to trigger that but you car does not have the as an option the creat button is greyed out, it’s a modding question I can’t really answer... regarding materials again it’s a modding question but with the new materials implemented in the car model it allows different types of paint from Matt vinyl to chrome and metallic this thread might help get you started... hope this helps
https://forum.studio-397.com/index.php?threads/ibl-pbr-car-shader-assistance.64024/
Yeah there are some smart people here I am sure someone can help... the one thing I did notice is your skins in the original teams are .png files not sure how rf2 handles that as they should be dds i would think and your templates are 1024 x 1024 which doesn’t help the quality I would aim for 4096 x 4096
Its a fun mod it is certainly worth the attention to improve it ...![]()