American StockCar Challenge

Discussion in 'Vehicles' started by juanarg70, Feb 10, 2021.

  1. lagg

    lagg Registered

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    Take a look if the paths are ok.
    Working dir: ..\rFactor 2
    Packages dir: ..\rFactor 2\Packages
     
  2. juanarg70

    juanarg70 Registered

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    Working and package paths are ok.
     
  3. lagg

    lagg Registered

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    And the mod is shown as installed?
     
  4. juanarg70

    juanarg70 Registered

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    Yes. It shows as installed ingame. I can actually use it to race offline. If I unistall it ingame through content/package.. and try to re-install it fails. So this is weird.
     
  5. lagg

    lagg Registered

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    This has happened to me some time ago.
    Delete the rfmod file, uninstall it and repackage it again. It's possible that is corrupted.
     
  6. GeraArg

    GeraArg Registered

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    Paciencia. :D:D
     
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  7. juanarg70

    juanarg70 Registered

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    No luck. Let me know if you can set a server. So I keep looking for whats wrong on my side. Thank you
     
  8. lagg

    lagg Registered

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    I have 6 servers running at this moment, but i use SteamCMD.
    I don't understand why this doesn't work for you, sorry
     
  9. Corti

    Corti Registered

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    ~IsR~ Buenos Aires server running ;)
     
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  10. juanarg70

    juanarg70 Registered

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    Right now Im correting a gap between the chassis and interior panel on car3. And testing others windows materials. The one used are to transparent. Seems like cars have no windows. I will get into to spectate a little haha
     
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  11. juanarg70

    juanarg70 Registered

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    Is the server always running!! wow. I'm dreaming on longford with stock car 74. Hope I get it finished fast!! I think I nailed windows.. although they are full glass. No uv map and decals for now.
    I have a basic balcarce layout in 3ds. But its difficult to get it right given the ups and downs of its vertical profile. I'm building a layout for Triangulo del Tuyu and San Lorenzo semipermanent circuits:cool::cool:. Looking for modders to complete them after I get them ingame.

    Thank you!!!
     
    Last edited: Mar 10, 2021
  12. Art_Pereira

    Art_Pereira Registered

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    Don´t forget Tandil :D
     
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  13. MiguelVallejo

    MiguelVallejo Registered

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    Balcarce... De los mejores circuitos de todo América! :)
     
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  14. Corti

    Corti Registered

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  15. juanarg70

    juanarg70 Registered

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    Yes.. I did't forget about tandil. Tonight I would finish it and use it as a reminder of the process of getting a track in dev mode. I forgot most of it.

    I failed at chicanes.. so I would build the primary road trackmesh.. and separated chicanes. Maybe the modder that work on the track after me can merge this meshes together. It could be as simple as manually merging the chicane mesh to the side of primary road mesh. I need someone who could install one of my mod cars in dev mode. I need these cars to properly test the noise parameter of the track. I could't make my mod cars work on dev mode. But maybe if you can.. you can send me your devmode folder. Cheers
     
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  16. Mauro

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    just tried to put cars in devmod but i have ctd when loading

    i think the problem could be car-encrypted.mas file ......
     
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  17. Art_Pereira

    Art_Pereira Registered

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    I am sorry, but I know nothing about making tracks so I would ruin the best one if I put my hands on it.
     
  18. juanarg70

    juanarg70 Registered

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    I knew that encrypted mas had something to do with me not being able to use it in dev mode. any car with good physics that goes 250+ kph would do the job.
     
  19. juanarg70

    juanarg70 Registered

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    Working on Tandil.. My god its a long sucker. This is how the next modder will get the track mesh and chicanes:p. I need to brake the primary road into 150 little meshes. I was doubting of applying a general noise.. and then start separating the primary road. But if the noise parameter is set too far.. we are done. I have to separate the trackmeshes again. so I'll brake it first. and set a noise parameter to each little part.. save a file before collapsing so we can quickly change noise parameter to different parts of the tracks. This in gonna take a long time. :eek::eek::eek:.

    [​IMG]

    Please.. remind me how the track mesh has to be before exporting to rfactor2. Editable poly or editable mesh? I think mesh makes more sense. but to be sure.
     
    Last edited: Mar 11, 2021
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  20. juanarg70

    juanarg70 Registered

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    Is anyone here able to continue this project after I get the basic layout in game? The gmts are already exported. Tomorrow night I'll try to get the track in dev mode. I was thinking of building a couple of alignments on the side of the trackmesh. This could be an easy fix to set wirefences, lightpoles lines and tree lines at the side of the track. Aquick AIW and is good for real testing
    cheers
     

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