American StockCar Challenge

Discussion in 'Vehicles' started by juanarg70, Feb 10, 2021.

  1. Mauro

    Mauro Registered

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    tk, if you like i could add car icons for new UI


    P.S. i think white skins from outside are strange... i'm not expert, seems there is something to adjust with alpha mask? or white saturation?
     
    Last edited: Mar 9, 2022
  2. juanarg70

    juanarg70 Registered

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    Mauro.. any help is welcome. I´ll share you my modding folder for you to have fun with it and test that color issue.

    Heres a dirt nurburgrind I use to test dirt tracks HAHAH
    https://fb.gg/v/bFaPjss1QU/
     
    Last edited: Mar 10, 2022
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  3. Mauro

    Mauro Registered

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    about strange skins i think it's albedo related as you can see here at 2'30''


    and this could be the solution:
    • How to quickly update car skins / color maps; Open your file in Photoshop. On top of all layers add these two FX layers:
      [​IMG]
      They will be used to lower the white output and the global color saturation. Here is the skin before using the two FX layers:
      [​IMG]
      and here is the same skin with the FX layers setup:
      [​IMG]
      With these settings being used:
      [​IMG]
      And finally, here is a preview of the skin in-game, before and after the fix:
      [​IMG]

    ----

    but as i tell, i'm totally ignorant about how to work/export skins (we need someone expert about skins)
    anyway i will made car icons and then fix them simple adjusting pics saturations
     
    Last edited: Mar 10, 2022
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  4. juanarg70

    juanarg70 Registered

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    Hi guys.. I was giving a new try on tandil. My pc was attacked by malware and I lost the old project. Either way I thought it wasn't on track to be a good one really. I gave it a try with Race track builder. Seems far easier to use, add object etc.

    [​IMG]
    [​IMG]

    First issue is that when exporting trees it doesnt split them into multiple objects. RTB exports as fbx. I open the files directly with 3dsimed.. but something feels wrong. Maybe the files need to go through another software. Anyways.. the track doesnt load into devmode.

    Paint texture on terrain seems broken:
    [​IMG]

    it loads into devmode. but falls to the void in grass terrain and some road meshes. Maybe this surfaces needs to be split into smaller objects. I dont know if RTB can do this.
    [​IMG]
    Any recomendation with RTB is welcome.
     
    Last edited: Mar 17, 2022
  5. juanarg70

    juanarg70 Registered

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    I've re-done a quick tandil on civil3d, exported to 3ds max. and brought the trees generated with RTB that went through 3dsimed. Suposedly civil3d and RTB google images should work on the same coordinates. but theres a mismatch at placement. although displacing the trees a certain distance in x,y,z seems to drop them pretty nice. They even fit surface elevation. seems promising for placing objects on a 3ds terrain and track model if textures could be make to work. I have to confirm if the tree object are no rotated in any way. If thats the case putting a reference object could help bringing everything up together.

    RTB VS 3Dsimed (model fron 3ds with trees from RTB combined)
    [​IMG]
     

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