I fixed it. It was a problem with material. But a new issue come up. To do the uv map I exported the model as collada.dae.. and now the model seems broken or something. its showing the polys. Original models were smooth.
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I tried the smooth modifier in blender but it doesn't work. If I do this in 3dsmax the uv mapping would work right? Would be nice to sort this out so to do the same with the other mods. But the original blender for american stock car challenge mod got broken. so modifying those blender its imposible. Maybe exporting the final gmts that are right now in the game and smoothing those its posble? The original blender for ASCC got broken when i resize some parts of it by mistake intead of resizing everything. Now I cant recover that blender file. parts dont fit each other. I hope I cant take the gmt and do this smoothing process somehowYou can see that Effect also in the Screenshots from your former converted Cars, in this Post.
I don't know which Software(s) you use, but you should use a Smoothing Modifier somewhere, before you export the Meshes to gmt Format and apply Smoothing Group 1 to all Polys.
That should solve the Problem
If you use 3DSMax it's perfect and it doesn't affect the Mapping.I tried the smooth modifier in blender but it doesn't work. If I do this in 3dsmax the uv mapping would work right? Would be nice to sort this out so to do the same with the other mods. But the original blender for american stock car challenge mod got broken. so modifying those blender its imposible. Maybe exporting the final gmts that are right now in the game and smoothing those its posble? The original blender for ASCC got broken when i resize some parts of it by mistake intead of resizing everything. Now I cant recover that blender file. parts dont fit each other. I hope I cant take the gmt and do this smoothing process somehow
Thank you Redapg. I did it but it looks like its not applying.
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