All the GT Cars have been updated

Good news about the contact patch. Tim, whats the chances of some prototype cars this year to go with the awesome GT cars ? :)
 
Eventually, and I think rF2 leads the way here, racing sims will punish you if you drive a different way to how a professional drives. Additional data (provided your initial data is correct - which it wasn't with the Indy car) primarily just makes a car less wrong, not necessarily more right.
Personally this right here is why I love and have stuck by ISI sims. 99% of the time I crash I know it's simply because I messed up, did something with the car i shouldn't have. You might call it blind faith or even fanboism but all I know is at the end of the day it's made me a better simracer and real world driver/racer.
 
Personally this right here is why I love and have stuck by ISI sims. 99% of the time I crash I know it's simply because I messed up, did something with the car i shouldn't have. You might call it blind faith or even fanboism but all I know is at the end of the day it's made me a better simracer and real world driver/racer.

+1
 
Some negatives to follow on from my positive note:

There is still mass overexposure within the cockpit view (C6 test at Indy). Sorry however this has been mentioned heavily around here from day one of the GT release. Highlights especially the clouds are blown out and fair bit different between the cockpit & external cameras. My screen is setup for photo editing which pro calibrated with low contrast & brightness. Car parts also still missing when tabbing backwards and forth between windows (B798 64b).


GRAB_074.jpg

GRAB_073.jpg


Same here, in every car / track

Have you tried with HDR off, seems a lot better with this build and increases framerate

I´m not Coanda, but Yeah, the same problem with and with out HDR
 
If you drive the same car before and after an update like this in the same way, it'll be the same car, unless the change is massive like it will be for the IndyCar. Data doesn't change that, unless it's a complete recalc of something, like one of the GT cars actually did get. However, when we do tweak things with new data, and the car has more feel, you're actually not going to be driving it the same way. You can't say the previous version is 'less realistic' even, if the data was mostly the same. You just were not driving it as you're now able to. When a professional uses a simulator, they drive it like a real car, like often the real car they drive. The fact it could be driven differently doesn't often factor into it, except for retail customers. That's where you come in.

A very insightful post and something I don't think occurs to most people... at least it had not occurred to me.

Gives me a whole new perspective on how I "evaluate" sim cars.
 
And awesome curves.



XD
 
If you drive the same car before and after an update like this in the same way, it'll be the same car, unless the change is massive like it will be for the IndyCar. Data doesn't change that, unless it's a complete recalc of something, like one of the GT cars actually did get. However, when we do tweak things with new data, and the car has more feel, you're actually not going to be driving it the same way. You can't say the previous version is 'less realistic' even, if the data was mostly the same. You just were not driving it as you're now able to. When a professional uses a simulator, they drive it like a real car, like often the real car they drive. The fact it could be driven differently doesn't often factor into it, except for retail customers. That's where you come in.

It also means not the car was previously ok, realistically may be, even if not in accordance with the prototypical.

Basically, this is just harmonization of laws of control. You can get used to almost anything and adapt to, also to defective cars where the control is not impossible, but the fact remains it does not exclude strange driving behavior and a defect.

This could be a worn out steering for example, you still would try to keep it under control unlike without a defect but it would be possible if any of the damage is not too great.

The King Michael S. ( i hope he is doing well ) droved once on 3 wheels, not fast but safe. :)

Another simple example of, your private vehicle has worn out damper, you would adapt your driving style to it, if you can, and it would be realistically but that does not exclude strange driving behavior and a defect.

This means the sim vehicles may have sometimes defects due to faulty design or lack of data, or whatever, and i'm of the opinion that this is absolutly normal for a WIP simulation in a scientific art, but i do hard when people disagree with all the power they have if one claims something is wrong with the car when they actually have no idea what they are talking about, but than the developer comes up with a update. :rolleyes:

Maybe it wasn't defect or broken, but it seems it wasn't right before. Can you agree with this, that there was something not right before, no matter what reason, lack of data, defect, faulty design or whatever ?
 
It also means not the car was previously ok, realistically may be, even if not in accordance with the prototypical.

Basically, this is just harmonization of laws of control. You can get used to almost anything and adapt to, also to defective cars where the control is not impossible, but the fact remains it does not exclude strange driving behavior and a defect.

This could be a worn out steering for example, you still would try to keep it under control unlike without a defect but it would be possible if any of the damage is not too great.

The King Michael S. ( i hope he is doing well ) droved once on 3 wheels, not fast but safe. :)

Another simple example of, your private vehicle has worn out damper, you would adapt your driving style to it, if you can, and it would be realistically but that does not exclude strange driving behavior and a defect.

This means the sim vehicles may have sometimes defects due to faulty design or lack of data, or whatever, and i'm of the opinion that this is absolutly normal for a WIP simulation in a scientific art, but i do hard when people disagree with all the power they have if one claims something is wrong with the car when they actually have no idea what they are talking about, but than the developer comes up with a update. :rolleyes:

Maybe it wasn't defect or broken, but it seems it wasn't right before. Can you agree with this, that there was something not right before, no matter what reason, lack of data, defect, faulty design or whatever ?

I rarely understand or agree with you 100%, but there's a first for everything.
 
That is bad, if you do not understand it then you also can not agree or disagree. :)


Sure is,it is not meant unkindly. :)

Maybe Tim is better in reading speed1nglish :p
 
Here is curve....
If I die today, I would ask God if I can bring those cars with me to the Heaven.
I can keep on driving those GT cars for hours on my 3DoF motion rig, cannot stand Assetto Corsa GT cars, not even for 5 minutes.
I can understand that. I love the BMW Z4 GT3, but in AC I cant feel its limit. It grips and I go faster and faster and suddenly I go straight understeer or spin myself without any sign it will happen it just happens :D
 
I can understand that. I love the BMW Z4 GT3, but in AC I cant feel its limit. It grips and I go faster and faster and suddenly I go straight understeer or spin myself without any sign it will happen it just happens :D

This is part of why AC is so damn unattractive to me.
 
Back
Top