Ronnie
Registered
I guess perhaps becasue that's what the data showed. I don't believe it would be changed without a reason.Why is the steering lock from the camaro down to 19 max from 25 ???? but the overall degree is still 612.......
I guess perhaps becasue that's what the data showed. I don't believe it would be changed without a reason.Why is the steering lock from the camaro down to 19 max from 25 ???? but the overall degree is still 612.......
how can you force AI to use 2010 Engine with the Corvette ?
If you drive the same car before and after an update like this in the same way, it'll be the same car, unless the change is massive like it will be for the IndyCar. Data doesn't change that, unless it's a complete recalc of something, like one of the GT cars actually did get. However, when we do tweak things with new data, and the car has more feel, you're actually not going to be driving it the same way. You can't say the previous version is 'less realistic' even, if the data was mostly the same. You just were not driving it as you're now able to. When a professional uses a simulator, they drive it like a real car, like often the real car they drive. The fact it could be driven differently doesn't often factor into it, except for retail customers. That's where you come in.No Comante, this was no complain!
Just the question comes up: What to believe?
I thought that the data they used for the previous version where correct and real.
But when small (?) corrections make such a big difference, how many reality can we expect from all the cars in rF2?
And: changes to the tyres?? Why the heck? What data did they use before? When they would have changed the tyre-model in terms of contact-patch or something I would understand this.
And: completely redo the suspension? Why? How accurate are the other cars we have and why wasn´t it accurate at the 370Z?
Not all GT cars changed that much though, so chassis flex alone can not be the reason.
Don´t get me wrong: I appreciate the development very much!!
But like I said: what to believe? Your thoughts?
"Fixed updates" in the Player.JSON? Should work (but at ISI you never know).
For server things I don´t know, but when you fire up a server there is a check-box "fixed setups",
is there a "fixed upgrades" too?? Worth to check out...
AFAIK you may have to select the main C6R category as well when hosting... I ran into that as well IIRC.Yeah but fixed update will fixed the update to the base setup without upgrade (so 2009 engine for the C6R)
I see a class filter C6R_2009 and C6R_2010 in the server, but when I select one or the other I don't have any car to select and can't join the server.
any help will be apreciated.
Eventually, and I think rF2 leads the way here, racing sims will punish you if you drive a different way to how a professional drives. Additional data (provided your initial data is correct - which it wasn't with the Indy car) primarily just makes a car less wrong, not necessarily more right.First let me just state that I haven't driven the GTR yet so my following comment probably won't apply to that car. Especially since you guys are saying that one changed quite a bit.
Now, and Tim touched on this in his reply, I find that when driving these cars in a way to make the tires last and to get quick lap times the feeling is almost identical to before. My setups from before the update still pretty much do the same thing. The big difference is in the feeling of everything else. To me that makes sense given that ISI probably got more data as well as the fact they know the tire model and flex chasis better now. It also makes sense that given feedback from a tester, whether an experienced Sim guy or even a pro, the optimal feel would b in proper racing conditions. I imagine when the car is tested its driven how it would b in real life, not how someone would drive it looking for faults. Whether it should b tested that way is a whole separate argument.
It also makes sense that given feedback from a tester, whether an experienced Sim guy or even a pro, the optimal feel would b in proper racing conditions. I imagine when the car is tested its driven how it would b in real life, not how someone would drive it looking for faults.
Eventually, and I think rF2 leads the way here, racing sims will punish you if you drive a different way to how a professional drives. Additional data (provided your initial data is correct - which it wasn't with the Indy car) primarily just makes a car less wrong, not necessarily more right.
Yes.Hi Tim,
Will we see an update to the contact patch model anytime 'soon'?