Some cars that don't automatically use auto blip and/or auto lift (even when auto clutch is enabled) can still be made to use auto blip and/or auto lift once auto clutch is enabled...The notice board on game launch is a nice touch for telling us about updates like this Thankyou ISI.
Notes for the 370Z say throttle blip on braking (presumably when down shifting) is a must.
My question is if rev matching is needed then clutch would have to be manual as well or blipping the throttle when in gear would not achieve the desired rev to match the lower gear.
Have I got this messed up or does the auto clutch feature some how look after this?
Enable auto clutch then try full throttle upshifts before getting close to the redline and see if it's auto-lifting. Then go in a high gear like 5th, and as you slown down, back it quickly to 4th, 3rd, 2nd. Is the weight transfer getting all messed about? Is the car jerking and jolting? Are the rear wheels spinning? Or is it just a nice blip with no drama, no weight transfer upsets, no jolts, no spinning rear tyres? If it's the former, then auto blip is stil disabled, and if it's the latter than auto blip is enabled.
NOTE: If enabling auto clutch still doesn't activate auto-lift and/or auto-blip, then you can edit you player.json file to activate either/both of them. Enabling them in your json file only activates when using auto-clutch, if auto-clutch is disabled then the core physice of the car take over, rather than what you specified in your json file.
Now the question is....if a car has auto-blip, auto-lift, or both built into it's physics (so that they are enabled even if auto-clutch is disabled) then will the characteristics of it's auto blip/lift be changed if you also enable auto-clutch while having auto blip/lift enabled in your json file)? Basically, does the json file auto blip/lift (when auto-clutch is enabled) change the blip/lift characteristics of a car thst already has auto blip/lift characteristics defined in it's physics?
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