AIW Confusion - Issue after Pace Car Pits during Formation

Discussion in 'Track Modding' started by KillerAJD, Jan 11, 2017.

  1. KillerAJD

    KillerAJD New Member

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    Hey there,

    I had done a tiny bit of work on learning to build rFactor tracks a few years ago, but never really stuck with it. I decided to try it again recently, since there seemed to be only a very small number of decent oval tracks for rFactor 2 that weren't just simple conversions. I stumbled my way through various tutorials and guides, and finally managed to get something going that was close to release worthy, but I'm having one hell of a time with the aiw setup.

    Video Link

    I'm having an issue when the pace car exits the track during the formation lap. Once the pace car hits the pit in xsector, it's teleported to its pit location, but the the front row of cars slam on their brakes, and the warning that you need to follow the safety car continues to show. I've tried nearly everything I could think of as far as changing values, I've recreated the aiw from scratch (multiple times), and looked online for as much help as I could find, but still, I'm at a loss here. I'm thinking it may have something to do with the way the pit lane loops around outside the track, but I would very much like to keep this outside pitlane, as it is similar to how the real track is laid out.

    The video link shows a few different tries at a race start. The first two are with everything (aiw, grid position, etc.) the same except I turned on some of the aiw stuff (like the waypoints and such) in the second attempt. The third example is when I moved both aux locations for the pace car to be behind the start finish line. This got the pace car to exit a lap earlier, but I still have the stoppage issue. Skipping the formation lap works fine, but when a yellow is thrown and the pace car comes back out, I have the issue again.

    Is there any resource other than the official(?) wiki documentation on aiw creation? Or does anybody know where I'm going wrong here? This forum looks like it was changed over recently when Studio 397 took over development, so there's a bunch of previous threads I've found through google that lead nowhere now. Any and all help is extremely appreciated, especially as I mainly made this for my dad and brother, as I'd love to make a few more tracks for some LAN play, but I'd love to have the AI still present and flags enabled too.

    I've uploaded the contents of the latest aiw file I made. It was one I was tweaking, so some stuff might not be set up completely correctly, and I didn't redo the fast/left/right lines or anything, but I figure it should at least be giving me a different behavior than this. If there is something blatantly wrong in there that would be causing this, I'm all ears. Maybe its a different issue in the gdb file or scn file? I honestly don't know where to go from here.
     

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  2. hexagramme

    hexagramme Member

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    Try to have a look at the MAIN and PIT corridors near the pit entry. My guess is that they overlap each other quite a bit?
     
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  3. Bernd

    Bernd Well-Known Member

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  4. KillerAJD

    KillerAJD New Member

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    Awesome, I really appreciate the help and info guys. I'll look into this when I get a chance, it definitely sounds like it's at least in the right direction, if not the answer.
     
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