In the hdv file of each vehicle there is the following section:
I tried changing these values for the Skippy in DevMode.
I set TC to
TC=(0.00,0.095,0.098)
and then to
TC=(0.00,999.005,999.008)
The only thing that seemingly changed when I activated TC was that the suspension for the car went down (visually).
Top speed and acceleration still seem pretty much the same.
Are penalties not implemented yet or do they just work differently then I think?
What I'm trying to do is:
Allow TC only in one class of a multi-class grid. To enforce this my plan was to set the TC penalty on other cars artificially high, however that doesn't seem to work
Code:
[AIDPENALTIES]
TC=(0.00,0.005,0.008) // Weight penalties for using different
ABS=(0.000,0.005,0.010) // levels of aids. First value is typically
Stability=(0.000,0.005,0.010) // with the aid off so it should be 0.0.
Autoshift=(0.00,0.00,0.00,0.00) // Penalties should only be applied to
Steering=(0.000,0.005,0.008,0.008) // aids that the vehicle would not be
Braking=(0.00,0.00,0.00) // allowed to run with. Penalties should
Invulnerable=(0.00,0.00) // typically only be used if the aid improves
Opposite=(0.00,0.00) // laptimes for a decent driver.
SpinRecovery=(0.00,0.00) // Values are fractions of the total vehicle
AutoPit=(0.00,0.00) // mass, and are modeled as extra weight in
AutoLift=(0.00,0.00) // the fuel tank. Do not use negative values.
AutoBlip=(0.00,0.00)
I tried changing these values for the Skippy in DevMode.
I set TC to
TC=(0.00,0.095,0.098)
and then to
TC=(0.00,999.005,999.008)
The only thing that seemingly changed when I activated TC was that the suspension for the car went down (visually).
Top speed and acceleration still seem pretty much the same.
Are penalties not implemented yet or do they just work differently then I think?
What I'm trying to do is:
Allow TC only in one class of a multi-class grid. To enforce this my plan was to set the TC penalty on other cars artificially high, however that doesn't seem to work