In the hdv file of each vehicle there is the following section: Code: [AIDPENALTIES] TC=(0.00,0.005,0.008) // Weight penalties for using different ABS=(0.000,0.005,0.010) // levels of aids. First value is typically Stability=(0.000,0.005,0.010) // with the aid off so it should be 0.0. Autoshift=(0.00,0.00,0.00,0.00) // Penalties should only be applied to Steering=(0.000,0.005,0.008,0.008) // aids that the vehicle would not be Braking=(0.00,0.00,0.00) // allowed to run with. Penalties should Invulnerable=(0.00,0.00) // typically only be used if the aid improves Opposite=(0.00,0.00) // laptimes for a decent driver. SpinRecovery=(0.00,0.00) // Values are fractions of the total vehicle AutoPit=(0.00,0.00) // mass, and are modeled as extra weight in AutoLift=(0.00,0.00) // the fuel tank. Do not use negative values. AutoBlip=(0.00,0.00) I tried changing these values for the Skippy in DevMode. I set TC to TC=(0.00,0.095,0.098) and then to TC=(0.00,999.005,999.008) The only thing that seemingly changed when I activated TC was that the suspension for the car went down (visually). Top speed and acceleration still seem pretty much the same. Are penalties not implemented yet or do they just work differently then I think? What I'm trying to do is: Allow TC only in one class of a multi-class grid. To enforce this my plan was to set the TC penalty on other cars artificially high, however that doesn't seem to work
Suspension went down because you added a lot weight to the car, in first case you have added 1 kg weight and in second 999 kg. Obviously adding 999 kg will have a massive laptime impact, so I guess you are not lapping consistently because the effect is there. Even something like 10 kg has a tenth or two impact in laptimes in rF/rF2.
Havent tested the aid penalties, but they are used by some leauges and the success ballast the admin can give you definetely works. If I get 45kg loaded into my Honda Civic I can feel it everywhere and you need to change your approach to limit the impact of the weight.