Ariff
Registered
The past 2 years ive been noticing this issue since build 1110 was introduced. This was put in the changelog of the roadmap update "Release of Build 1110".
Im pretty sure this is where the issue came from.
I did some testing between build 1109 and build 1110, and noticed that build 1110 and above, had AI cars mashing the throttle 0 to 100, as well as the brakes. This hurts their mid corner speed, scrubbing their tyres off and it just looks ridiculous. The AI goes full lock and tries to rejoin into the ideal path, at a slow speed. Even in the pitlane, the AI constantly mashes the throttle on/off to maintain their speed limit, while in build 1109, they maintained a stable throttle % to stay under the speed limit. 1109 had way better throttle application on the track especially in corner entry and mid corner, and almost works on every car. Makes offline racing so much better and immersive.
As for the changelog notes, who even plays at "very low AI strengths"? I havent tested it on <80% difficulty, but im pretty sure, you wouldnt sacrifice the old and good AI throttle.
After about 2 years, I finally decided to make a forum post, as well as some videos. You might have seen them under the youtube name Ariff, its the first video on the first page if you search for rfactor 2 ai.
I am no game dev expert, but I would really like this issue to be fixed and its really pissing me off, same goes with the incredibly slow development of the UI...... 2 years since April 2018? Only to have the early version to be buggy..... Competition system? Same thing...
Anyways, wont a simple hotfix that reverts the changes work? I wont wait another 6 roadmaps just for this AI thing to be fixed. Heck I didnt even know I would be still playing rF2, just here for the leagues I guess. Mini rant lol, a bit long, but please S397, fix this, and ill be happy, at least for the next few months, until the competition system gets released lol.
Im so gonna get hated for this.
Sorry.
AI
- Fixed an issue with the AI throttle and brake application, which would cause poor accelleration at very low AI strengths.
Im pretty sure this is where the issue came from.
I did some testing between build 1109 and build 1110, and noticed that build 1110 and above, had AI cars mashing the throttle 0 to 100, as well as the brakes. This hurts their mid corner speed, scrubbing their tyres off and it just looks ridiculous. The AI goes full lock and tries to rejoin into the ideal path, at a slow speed. Even in the pitlane, the AI constantly mashes the throttle on/off to maintain their speed limit, while in build 1109, they maintained a stable throttle % to stay under the speed limit. 1109 had way better throttle application on the track especially in corner entry and mid corner, and almost works on every car. Makes offline racing so much better and immersive.
As for the changelog notes, who even plays at "very low AI strengths"? I havent tested it on <80% difficulty, but im pretty sure, you wouldnt sacrifice the old and good AI throttle.
After about 2 years, I finally decided to make a forum post, as well as some videos. You might have seen them under the youtube name Ariff, its the first video on the first page if you search for rfactor 2 ai.
I am no game dev expert, but I would really like this issue to be fixed and its really pissing me off, same goes with the incredibly slow development of the UI...... 2 years since April 2018? Only to have the early version to be buggy..... Competition system? Same thing...
Anyways, wont a simple hotfix that reverts the changes work? I wont wait another 6 roadmaps just for this AI thing to be fixed. Heck I didnt even know I would be still playing rF2, just here for the leagues I guess. Mini rant lol, a bit long, but please S397, fix this, and ill be happy, at least for the next few months, until the competition system gets released lol.
Im so gonna get hated for this.
Sorry.