First some background. I took the four ASR 1991 F1 cars (Ferrari, McLaren, Benetton and Williams) and decided to create an offline solo championship. So I chose the #1 McLaren dds file and opened it in Photoshop. I edited it for a new skin and copied that new skin back into the folder for that car in RF2. I created six new fictitious drivers and car skins using the #1 McLaren car. This, of course, gives me a driver folder for each new fictitious driver. By default, because all of those new drivers are copied from the original, do they all have identical AIs strengths/settings? Are they all drivers of Senna caliber, for example? To be safe, I selected the AI Edit feature and accepted the new values it gave me for each driver. I'm curious. Where does it get those numbers? Are they just randomly generated? Second question. I now have rcd files for each driver. For example, Herman Melville has a speed of 85 and a qualifying speed of 90. If I go into Session Settings in game and set the AI strength to 90, for example, is that an adjustment to what's in each driver's rcd file or is it an adjustment against some ideal speed for that track/car combination? Does one take precedence over the other (rcd trumps AI strength, for example) or do they work together in some complicated "only phds need apply" fashion? Oh yes, one last question. Are the mirrors adjustable at all? In the ASR cars, the mirrors (not the ones on the car, but the ones you get by pressing the 3 key) are worthless. They are angled so low as to be useless. Is that fixable?