I'm stuck with ai that can shift gears instantly. This doesn't look right because the real cars have a certain 'shift time' and it can be seen in the way the cars pitch forward between gears. Is there a way to add a delay to the ai in the same way the player can when using semiautomatic=1 Am I missing a setting somewhere?
Here is a Set that i did use for our (SMMG) 2CV, to simulate a Shift Delay for a Player, when Semiautomatic is used. That should also work for the AI. Maybe you have to adapt some Values. SemiAutomatic=1 UpshiftDelay=0.575 UpshiftClutchTime=0.225 UpshiftLiftThrottle=0.3 DownshiftDelay=0.625 DownshiftClutchTime=0.325 DownshiftBlipThrottle=0.30
Yep, AI use the same timings as the player on automatic or using paddles/sequential. So it's good to add delays anyway, otherwise people not actually shifting get a big advantage. Those 2CV shifts are wonderfully slow though, anything more modern you'll want a fair bit quicker
Awesome that you for that guys - I've got it working now. I have upgrades overrides for these values and that was confusing my experimenting having to exit all the way out of dev mode. Also I think I misunderstood UpshiftLiftThrottle= as % of throttle position when shifting, instead of % of throttle to release.