AI configuration + VR sun exposure

Neyus

Registered
Good evening everybody,

I have recently switched from PC2 to rFactor 2 and while I find game very enjoyable I'm struggling with AI configuration. It was fine when i first started ( with AI strength around 70% ) but now that I reached 95%, AI keeps spining me out in the corners ( it may be 2, 3, 4 lap etc ). I have looked back at replays and AI had more than enough space ( 80% of the track ) to avoid me yet it still touched rear end of my car and I spun out immediately. I play mostly F1 PRO and GT3, but with F1 PRO problem is most pronunced since just a little touch is enough, it seems like their car weights like 300 tons and yours is just a feather.
Was anyone able to overcome this problem?

On the VR side of things, I have noticed pretty crazy sun exposure ( sometimes so pronunced that entire tracks looks white ). Similar to this picture:
index.php

Is there maybe any graphics settings that can reduce this?

My system specs:
- Quest 3 VR
- i9 14900HX
- Nvidia 4080
- 32 Gb Ram

VR Software:
- Virtual desktop ( Ultra present with H264+ 500mbps ) + Open Composite + OpenXR toolkit

rFactor 2 Graphics Settings:
View attachment upload_2024-9-9_18-3-23.png

AI Settings:
View attachment upload_2024-9-9_18-4-22.png
With config:
"AI Aggression":0.6,
"AI Brake_Grip Usage":0.95,
"AI Brake_Grip Usage#":"Fraction of theoretical brake grip that AI attempt to use (can be overrode in HDV)",
"AI Brake_Power Usage":0.95,
"AI Brake_Power Usage#":"Fraction of theoretical brake power that AI attempt to use (can be overrode in HDV)",
"AI Calibrate Sample Size":10,
"AI Calibrate Sample Size#":"When AI calibration is set to 2, this is the number of trials the AI should run while testing each parameter. bigger # == larger file size of saved data",
"AI Corner_Grip Usage":0.95,
"AI Corner_Grip Usage#":"Fraction of theoretical cornering grip that AI attempt to use (can be overrode in HDV)",
"AI Formation by Position":true,
"AI Formation by Position#":"If true, AI will line up for yellow or formation laps by fixed position behind the pace car, if false they will line up relative to specific car they should be following",
"AI Fuel Mult":0.99,
"AI Fuel Mult#":"Additional fuel multiplier for AIs because of their driving style",
"AI Limiter":0,
"AI Limiter#":"Range: 0.0 (no limiting) - 1.0 (limiting used to make racing closer but also make more driver differences on flat-out tracks)",
"AI Logic Override":0,
"AI Logic Override#":"use bitfields to disable certain AI behaviors. 1= blocking line, 2 = flexible superspeedway driving line",
"AI Mistakes":1,
"AI Mistakes#":"a range of (intentional) AI mistakes from 0.0 (none) to 1.0 (sometimes). Anything above 1.0 multiplies the frequency",
"AI Power Calibration":5,
"AI Power Calibration#":"Adjustments with AI strength (0=none, or add the following: 1=power, 2=gearing, 4=fuel)",
"AI Vocal Strategy":0,
"AI Vocal Strategy#":"Mod Dev Only: Should the AI talk their strategy decisions out loud? 0 = No, 1 = Selected AI Only, 2 = All AI",



Best regards to everybody in the community
 
For the VR exposure issue, I was only able to overcome it using ReShade and changing the tone. Adding some sharpening via vrtoolkit plugin makes a nice difference too…
 
2 things come to mind.

Force AI to use full tanks at race start, they do benefit from it.

When you feel you are going to get tapped make sure to keep your left foot ready on brake, don't lift throttle just brake at the same time. That will straighten car in rF2 most every time.
Same as driving off course use 2 feet ;)

On the VR, I assume you lowered PP effects.
Race afternoon and evenings help ?

"Fixed AI Setups":true,
"Fixed AI Setups#":"whether AI use the fixed setups, only applicable if \"Fixed Setups\" is also enabled (and can be used in single player to have the AIs use your favorite setup)",
"Fixed Setups":true,
"Fixed Setups#":"use fixed setups specified in UserData\\<plr>\\FavoriteAndFixedSetups.gal (based on track and vehicle class)",
 
Last edited:
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