dosequis56
Registered
I have seen some threads on this topic, but no conclusion or solution that helps.
I am trying to get decent F1 racing with AI. With good AIW, RCD files, etc. I find I can produce pretty good results with driving lines, passing etc. Safety car is a disaster, but living with that at the moment (may not have a solution anyway).
But, the tire selection of AI is a problem. I can live with AI not playing by F1 rules and choosing the best tire for the situation regardless of rules that say must run two compounds in a race. But, the AI ALWAYS appear to select the tire based on TBC lines ...
DryLatLong=(2.0220,2.0120)
WetLatLong=(0.9099,0.9054)
Contrary to some threads that claim they select the hardest tire, suggest using alternate upgrades file and so on. AI in my class will always use my tire TBC choice and not their own from VEH/HDV and Upgrades file. So basically, they always choose the tire with max grip for the conditions, even if it means they have to stop to change tires when a tire that would allow them to run all the laps is available. I also don't think they will ever run the intermediate tire since their is no wetness threshold vs. longevity info decision.
Does anyone have any insight into alternate ways to get them to make a different decision?
- can I adjust in a plugin?
- can I use memory mapping plugin and force feed some values?
- any property I can change to adjust the decision, besides the actual grip setting that also changes my tire dynamics?
- perhaps I should have AI cars in a different class. Has anyone tried this approach to see if I can now alter their tire choice?
It is interesting that AI choose different tires in practice, so they know how to do it, they just don't seem to know when to do it.
Thanks.
I am trying to get decent F1 racing with AI. With good AIW, RCD files, etc. I find I can produce pretty good results with driving lines, passing etc. Safety car is a disaster, but living with that at the moment (may not have a solution anyway).
But, the tire selection of AI is a problem. I can live with AI not playing by F1 rules and choosing the best tire for the situation regardless of rules that say must run two compounds in a race. But, the AI ALWAYS appear to select the tire based on TBC lines ...
DryLatLong=(2.0220,2.0120)
WetLatLong=(0.9099,0.9054)
Contrary to some threads that claim they select the hardest tire, suggest using alternate upgrades file and so on. AI in my class will always use my tire TBC choice and not their own from VEH/HDV and Upgrades file. So basically, they always choose the tire with max grip for the conditions, even if it means they have to stop to change tires when a tire that would allow them to run all the laps is available. I also don't think they will ever run the intermediate tire since their is no wetness threshold vs. longevity info decision.
Does anyone have any insight into alternate ways to get them to make a different decision?
- can I adjust in a plugin?
- can I use memory mapping plugin and force feed some values?
- any property I can change to adjust the decision, besides the actual grip setting that also changes my tire dynamics?
- perhaps I should have AI cars in a different class. Has anyone tried this approach to see if I can now alter their tire choice?
It is interesting that AI choose different tires in practice, so they know how to do it, they just don't seem to know when to do it.
Thanks.