Again AI slipstream and brake checking

Discussion in 'General Discussion' started by Hiigara, Aug 2, 2022.

  1. Hiigara

    Hiigara Registered

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    This is a know issue for years and still not fixed. Can it be fixed or is this problem a game engine problem that can't be fixed? It is such a game breaker during high speed tracks (Le Mans) were AI just brakes aways their gain of speed on other AI.
     
  2. shiet

    shiet Registered

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    Not just Le Mans and other road courses. It's the same on speedway and superspeedway ovals. Pretty shame.

    Mangoletsi: draftstickiness value doesn't matter. And if it were you can't modify it in encrypted tracks.

    Btw it's not the easiest to implement AI slipstream overtakes.
    The AI has to check a lot of things around the car.
    Also it has to check how far is the next braking zone. Based on what we can see in devmode I don't think the AI can see that far ahead right now. So based on this alone this would need some brainstorming and coding. :)
     
    Last edited: Aug 2, 2022

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