Advice: map ads on wall or create ad decals?

Discussion in 'Track Modding' started by PatientRF2fan, Apr 29, 2021.

  1. PatientRF2fan

    PatientRF2fan Registered

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    Converting Long Beach to 98 layout. I have lofted an entirely new race surface plus walls.
    Now I have many many many ads to map on the walls. Not looking forward to it.

    Wanted to ask the experienced should I map these or create wall decal ads to place.
    Also, very important what is best for performance?

    upload_2021-4-29_14-0-53.png
     
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  2. Coutie

    Coutie Moderator Staff Member

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    I would make a separate object for the ads, then you can turn them off at lower detail levels.
     
  3. PatientRF2fan

    PatientRF2fan Registered

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    makes perfect sense, thanks very much
     
  4. PatientRF2fan

    PatientRF2fan Registered

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    Hi Coutie, can you recommend the best course of action for your method?
    i have:
    selected line and sweep -time consuming
    snapped a square on the wall-still lots of mapping and sinks below the syrface
    made separate billboards - hard to snap in place

    What is decal? i sense i may need that designation?
     
  5. Coutie

    Coutie Moderator Staff Member

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    I would sweep, I don't see why it would be time consuming. You can use push, or shell, if it's below the surface.
     
  6. Coutie

    Coutie Moderator Staff Member

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    Or you could detach the faces of the wall where you want the ads as a clone, and use that.
     
  7. PatientRF2fan

    PatientRF2fan Registered

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    that is brilliant, i will mesh around with that. i will try snap to face or edge and placement
     
  8. PatientRF2fan

    PatientRF2fan Registered

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    Hey Coutie, can i ask?
    You can clone the wall face and have ads on it set to a visi group. Then have regular grey wall under it for lower circuit detail.
    How to you raise it out? Face extrude?
     
  9. Coutie

    Coutie Moderator Staff Member

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    You can use shell, or push.
     
  10. PatientRF2fan

    PatientRF2fan Registered

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    perfect, I think i have it. appreciate the response
     
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  11. Frederick Alonso

    Frederick Alonso Registered

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    I agree with all above, also don't forget to make a texture so you can use for example 12 ads from on image. Even more would be ideally. 2048 square or a 1/2 ratio 1024 by 2048 if needed for long ads.
     

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