adjust front and rear tracking independently

hi
is it possible to adjust just the front tracking of a car ? (i wont to make it wider)
thanks

Yes

FrontWheelTrackRange=(1.3525,0,1) // if non-zero, forces the front wheels to be specified track width
FrontWheelTrackSetting=0

(with an upgrade, you could modify this even with DLC, by using += and putting the figures you want to add)
 
Yes

FrontWheelTrackRange=(1.3525,0,1) // if non-zero, forces the front wheels to be specified track width
FrontWheelTrackSetting=0

(with an upgrade, you could modify this even with DLC, by using += and putting the figures you want to add)
yes but every time i move (adjust) the front tracking in the hdv file the rear tracking moves as well, i wont to adjust the front tracking but not the rear.
thanks
 
yes but every time i move (adjust) the front tracking in the hdv file the rear tracking moves as well, i wont to adjust the front tracking but not the rear.
thanks
What happens, if you edit the HDV and also adapt the X Position of FL_WHEEL and FR_WHEEL in the flex Chassis.ini?
 
fixed it by setting the tracking to zero in hdv file and moved the wheels using 3DSimED
but thanks for your help.
 
…somewhat related…

Do the HDV track and wheelbase files alter the physics - or just graphical offset relative to the body?

I’ve inherited a mod to polish for a League Edition that has two visually different vehicles that have fundamentally identical config files (same tyres, engine, chassis etc.) - except that one has a slightly longer wheelbase and wider track in the hdv…

If it’s just a graphical setting, I can strike it off the BOP list…
 
…somewhat related…

Do the HDV track and wheelbase files alter the physics - or just graphical offset relative to the body?

I’ve inherited a mod to polish for a League Edition that has two visually different vehicles that have fundamentally identical config files (same tyres, engine, chassis etc.) - except that one has a slightly longer wheelbase and wider track in the hdv…

If it’s just a graphical setting, I can strike it off the BOP list…

I'm 99.9% sure it's physical. Back in rF1 some mods used wheelbase and track entries to make different cars different (Formula series, that sort of thing). I would say despite now using chassis files these entries still override the positions.

If you load up the skip barber in devmode, drive a lap, then adjust the front or rear track using the above entries (by, say, half a metre) I think you'll notice a handling difference.

As far as I know the only entries that don't affect physics are labelled as such in the comments.
 
I'm 99.9% sure it's physical. Back in rF1 some mods used wheelbase and track entries to make different cars different (Formula series, that sort of thing). I would say despite now using chassis files these entries still override the positions.

If you load up the skip barber in devmode, drive a lap, then adjust the front or rear track using the above entries (by, say, half a metre) I think you'll notice a handling difference.

As far as I know the only entries that don't affect physics are labelled as such in the comments.
Thanks, as always.
 
I am running into similar problems like OP did. I am using some cars for my own physics development. For personal joy, I am using some cars that might have been ripped from somewhere. I notice that in some instances these rips were scaled as a whole, or just their wheels were, for example perhaps just on lateral axis to adjust their width. I think these scaling actions not being applied correctly combined with perhaps not entireally correct origin points set up might be causing incorrect physical results in game, with correct parameters.
 
Just stupid detail to mention... I've just discovered issue of one of the cars. It was WheelOffsets=(0.00,-0.00,0.00,-0.00) parameter in cockpitinfo.ini. Nice.
 
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