One thing I only just noticed is how lifelike the driver and pit crew are. Kunos could Photoshop your mug into sim and charge $500 a pop.
I will never forget my first test drive in the demo skid pad in Sports Car GT. I was too impatient to hook up wheel and used the keyboard. Was almost like I could feel the tyres squirming, I swear, I thinking how is this happening ! lol Hooked wheel up and nothing came close to this, true revelation. For mine "Neon lighted" NFS's changed everything, that's when bling became more important and a tyre never had to feel like anything P.S. I don't know, I always had strong empathy for Gjon and crew. How many used their engines went on to success. ISI created their own sim to make a decent buck. Their mistake was licensing SimBin again. Shortly after GTR 2 stole their ISIMotor2.0 thunder. Cost them what should have been their most productive years ahead.
Neither do several people who wrote the comments. He called his project Evoluzione a long time before Kunos named AC3.
The tiping over car effect in AC is one of few things that I think it is interestign to watch in AC in terms if they get it, and how they do it. Looks nice there, although maybe little too easily tipping, like SUV. Strangrly looks to be stopped at roughly 60degs angle. Here you can see it happening, what looks alright on first glance. But it seems to me that it happens too easily, and then at certain angle the car tipping is weirdly stopping, and the way car comes back donw looks aided.
There are serious problems with sirmacers. It is dark, it is getting very dark. I mean it is getting very anti-educational. I see people complaining that they tweak FFB all day long. Their cars do this and that, which they didn't in AC. Well... gooooood ! Perhaps simulation is improving. Well in case it is not improving, I must appologise, I don't have ACE (neither time or money - best combo), and I don't see many signs that it would be indeed improving. But I see people complianing how they aren't satisfied how they can't keep up with controlling the cars, grip snaps back too quick for them. Just, by the way, that sounds like something realistic depending on car/tires/conditions etc... And I see their endless discussions and talking about FFB. I see none of talking about cars physics and about how cars can be set up to be. Nothing about physics and setups. Just feeling and feeling and feeling, coparing sims to sim, and no comparing to reality. I have a question. Is this because testosterone levels are low ? Whats the problem. I used to take a pride to be simracer, because to me it seemed like something more serious guys choose, those who knows what is up. But what I end up seeing is children just playing video games and escaping reality. Please, I want to stay proud being a simracer. I don't want to feel shame when saying people that I love this hobby, ebcause it is getting corrupted by unwashed masses who knows nothing and wants to know less.
@mantasisg ACE is without a doubt a step forward in physics compared to its predecessor, without a doubt it is easier to detect the lack of information in the FFB than errors in the physics, I understand that people talk more about the FFB, besides the fact that the physics is the same for everyone, the FFB is different in each wheel. You are passionate about physics, you enjoy talking about it, you believe that you have an above average ability to feel the realism of physics, which I do not doubt, I even believe it is true. I wonder why you do not use your time and talent to find physics problems and help in the development of a simulator under construction, with this I mean that you could use the ACE forum to expose the errors with the objective of solving them, making it the most realistic simulator possible, do not doubt that against the evidence kunos will work to improve and you can be taken for a physics guru. I really think that ACE has very good physics, which could probably be improved, but it is certainly a very good project to contribute knowledge to. It is a simulator that has been in intensive development for many years and has a lot of potential. Automobilista 2 could be another option, but I sincerely think that the legacy of pCars physics is doing it a lot of harm and I doubt that it can get out of it.
I experienced the problem of the car tipping over from day one, there is a clear problem there, it is not realistic at all for a street car of that size to tip over when passing over a small curb and obviously there is a problem when the car gets stuck in an inclined position, this happens every time I have put the car on two wheels.
@FAlonso Please don't joke like that about me being physics guru. There are maybe five people in simracing that could be called so. These people could throw lectures on various aspects of vehicle dynamics on the spot, live, with many viewers. I could be the one who could give them good questions tho... I don't need to be anywhere near AC forums again. And people who work on that sim doesn't need anybody to advice them. And neither do any other sim developers. iRacing, Kunos, Reiza, S397 too by now... they all have specialists and know things. It is easy for them to put out realistic simulation and they have decent platforms to do that. The difficult part for them is to adjust to their audience. Perhaps easy for iRacing as they just do whatever they want, literally no rules apply to them. It is definitely very hard for Kunos with so many users, very obviously since ACC for them it is crucial to be perceived by as many as possible players as very good sim, which they magically hit with AC1, rather than just simply trying to be most realistic. For Kunos it is constant experimenting about which shade of realism is most pleasing to their average user. Kunos are able to do very realistic simulation. Even if perhaps their physics engine has limits for simulating particular dynamics. Reiza situation is similar. I think they inherited more limits from user base, than from physics engine. After all, people don't need any physics gurus. People don't need to be told that their driving sucks. People don't need to know that they are too sleepy for a car with mega performance tires, with mega downforce and low tolerances for mistakes. They don't want to know about existance of driving dynamics which will kill their joy of drift wooohooo fun with car that is set up to be on rails. They don't want to know that they are in fact not 1s off pace from top drivers, but more like 4-5s off. People who tend to know little, also tend to want to know less - it is a law. But they do want to have fun and have good feelings. In mmorpg game people accumulate experience and does quests, and this way they perceive themselves as improving. But they only learn game mechanics and only gets artificially unlocked to greater powers. In simracing people does develop true skill, but many people get demotivated to find themselves 4-5s off per lap for months. Fortunately and unfortunately there also are mechanics about the way simulation physics get arranged to have that 4-5s gap to shrink down to 1s and get a lot more people to have closer racing - it is called sharpness of grip, sudden changes of grip. What happens when you grow entire generation of FFB gamers by offering them very unsharpened physics for 8 years ? You get stuck with that. And the dark side of such unsharpened physics is that many of the car dynamics on the fine edge of the limits are gone, but thats not a problem for most people as long as physics aren't utterly absurd. ACE maybe is on the good direction now, I don't know. If it is very likely there are tens of thousands people believing that it will come back to them, to please their feelings about themselves, all in disbelief, only able to put everything on the FFB. But I don't know. It is not ACC. It is not just one car. However, there are certain small things that can be altered in minutes. And the only hard thing to do is the decision. Sim developers has families. They have to pay taxes and want to eat. Maybe some also needs to buy new yacht, but that is different topic.