@Emery I agree. Though they come into mind in no time. Little waste of time could be arguing in the internet. But it also sometimes inevitably happens for a little, because of passion in mind driven by heart lol HAHA so guilty, I completely can't afford time for it, yet wasted it.
I checked Project Motor Racing briefly, I absolutely trust Ben Collins as handling consultant. I think he not only has top understanding and top experience, but he is also capable to express it through words, so there is not that much to guess what he means. However, it doesn't mean that the simulation and handling will be the way he would want to, or that he really cares for it to be so in games lol I just watched one little interview in which he said that cars in sims always loose to much grip, and I can not help to wonder what exactly he is referring to, we know he has driven thousands of RL cars, but how much and what has he driven in simulators ?
@pilAUTO Yes, absolutely, the attention to physics in AC has been fading away for a long time. My guess is that due to being satisfied they don't care anymore. Many of them thinks that it is as good as it gets so it is like "done", you know, it is done... I am also worried how after so many years that community is still drowning in topic of FFB. They understand nothing about what their perceptions are coming from, they don't know anything about physics. They can only focus on peace of plastic in their hands, and the way it moves in their minds is the tires, the aerodynamics, the engine, the chassis, the suspension, the masses, the transmission, the road surface. Knowing little and wanting to know less is a common theme, it is popular and AC is popular.
AC has rather good physics IMO, lacking depth it is still enough for absolute majority. Besides physics depth, there is also handling paradigm. For AC people it is very important, because all cars are quite strictly tied to it - cars love getting into sliding state and being there, they don't snap on off too much, the FFB is very proactive almost like if it was with steering assistance. Not unusual to hear an opinion from AC players that they want FFB to have some of "seat feel" modeled in it. And it actually is how AC feels a bit, although it kills off several exciting car dynamics, such as neutral steer state and being uncertain about whats about to initiate - oversteer or understeer at some situations.
I imagine it is very difficult decisions for Kunos what to do. They must have physics improvements, that probably is going to be some new features. But retouch of core handling will be very gentle, I guess. A big question is if they will make the car handling bit more free from "AC paradigm" and a little more natural ? Will they keep it just the same ? Maybe they will push cars handling gently towards little more easy and predictable "improved" at the limits of adhesion, so that tires wouldn't speak too fast, FFB keep informing about what to do before it is too late. It might be a sweet little lie at the end, or it might be an extra sweet huge lie.
People not having any interest and care about all these details and just taking it all for granted is a giveaway that it is what going to happen, because first of all they run business, just as you say. And I see that their direction is on taking over Gran Turismo and Forza. And good luck for them, it is still going to be a sim, even if it will have slight "helps" and "simplifications", I believe Kunos will balance it so that they are still a sim. But most likely will be way closer to sim-cade, than hardcore sim.
@8Ball Definitely, ACE will be big success can tell it already. I will not own it only if it proves to be under level of AC as a simulation. If it will be same level, I will be interested to try and race a bit, but won't be interested to be coming back. If it would go much higher up as a sim, well, that could capture me. All signs show though that they might stay close to where AC is now just with more features, so there is that.. And they could be flipping it violently during the early access, searching for what people likes the most, that would be mistake, so probably they just keep it very safe close to where AC is as it stood test of time and likes. They might not have balls to push it anywhere, simply because likes. In the market: realism < likes. While everyone thinks full realism is where the most fun is at, the fun ends for those who are either unskilled or are tired and can't concentrate to push car to the limits, they just want to have some fun and don't get too tired in the evening you know.... also making cars less demanding shrinks the gap between best and worst drivers, it is like communism. Emulating where AC was taken through modding through all the years, and bringing everything few steps further, making everything little better, little sweeter while keeping the vibe of original AC could boost them up forward much closer to Gran Turismo and Forza pretty fast, there they can't afford to be hardcore sim, but they can attempt keeping it still a sim as much as possible.